21 lines
418 B
C#
21 lines
418 B
C#
using System;
|
|
using UnityEngine;
|
|
|
|
namespace UnityEditor.Timeline
|
|
{
|
|
readonly struct HorizontalScope : IDisposable
|
|
{
|
|
public readonly Rect rect;
|
|
|
|
public HorizontalScope(GUIContent content, GUIStyle style)
|
|
{
|
|
rect = EditorGUILayout.BeginHorizontal(content, style);
|
|
}
|
|
|
|
public void Dispose()
|
|
{
|
|
EditorGUILayout.EndHorizontal();
|
|
}
|
|
}
|
|
}
|