UnityGame/Library/PackageCache/com.unity.timeline/Editor/Utilities/Scopes/HorizontalScope.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace UnityEditor.Timeline
{
readonly struct HorizontalScope : IDisposable
{
public readonly Rect rect;
public HorizontalScope(GUIContent content, GUIStyle style)
{
rect = EditorGUILayout.BeginHorizontal(content, style);
}
public void Dispose()
{
EditorGUILayout.EndHorizontal();
}
}
}