UnityGame/Library/PackageCache/com.unity.test-framework/UnityEngine.TestRunner/Assertions/UnexpectedLogMessageException.cs
2024-10-27 10:53:47 +03:00

31 lines
758 B
C#

using System;
using NUnit.Framework;
using NUnit.Framework.Interfaces;
using UnityEngine.TestTools.Logging;
namespace UnityEngine.TestTools.TestRunner
{
internal class UnexpectedLogMessageException : ResultStateException
{
public LogMatch LogEvent;
public UnexpectedLogMessageException(LogMatch log)
: base(BuildMessage(log))
{
LogEvent = log;
}
private static string BuildMessage(LogMatch log)
{
return string.Format("Expected log did not appear: {0}", log);
}
public override ResultState ResultState
{
get { return ResultState.Failure; }
}
public override string StackTrace { get { return null; } }
}
}