UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Branch-Node.md
2024-10-27 10:53:47 +03:00

1.1 KiB

Branch Node

Description

Provides a dynamic branch to the shader. If input Predicate is true, this node returns input True, otherwise it returns input False. The Branch Node evaluates the Predicate per vertex or per pixel depending on shader stage. Both sides of the branch are evaluated in the shader, and the branch not used is discarded.

Ports

Name Direction Type Binding Description
Predicate Input Boolean None Determines which input to return.
True Input Dynamic Vector None Returned if Predicate is true.
False Input Dynamic Vector None Returned if Predicate is false.
Out Output Dynamic Vector None Output value

Generated Code Example

The following example code represents one possible outcome of this node.

void Unity_Branch_float4(float Predicate, float4 True, float4 False, out float4 Out)
{
    Out = Predicate ? True : False;
}