UnityGame/Library/PackageCache/com.unity.shadergraph/Documentation~/Artistic-Nodes.md
2024-10-27 10:53:47 +03:00

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Artistic Nodes

Adjustment

Channel Mixer Contrast
Image
Controls the amount each of the channels of input In contribute to each of the output channels. Adjusts the contrast of input In by the amount of input Contrast.
Hue Invert Colors
Image Image
Offsets the hue of input In by the amount of input Offset. Inverts the colors of input In on a per channel basis.
Replace Color Saturation
Image Image
Replaces values in input In equal to input From to the value of input To. Adjusts the saturation of input In by the amount of input Saturation.
White Balance
Image
Adjusts the temperature and tint of input In by the amount of inputs Temperature and Tint respectively.

Blend

Blend
Image
Blends the value of input Blend onto input Base using the blending mode defined by parameter Mode.

Filter

Dither
Image
Dither is an intentional form of noise used to randomize quantization error. It is used to prevent large-scale patterns such as color banding in images..

Mask

Channel Mask Color Mask
Image
Masks values of input In on channels selected in dropdown Channels. Creates a mask from values in input In equal to input Mask Color.

Normal

Normal Blend Normal From Height
Image
Blends two normal maps defined by inputs A and B together. Creates a normal map from a height map defined by input Texture.
Normal Strength Normal Unpack
Image Image
Adjusts the strength of the normal map defined by input In by the amount of input Strength. Unpacks a normal map defined by input In.

Utility

Colorspace Conversion
Image
Returns the result of converting the value of input In from one colorspace space to another.