UnityGame/Library/PackageCache/com.unity.timeline/Editor/Signals/SignalReceiverHeader.cs
2024-10-27 10:53:47 +03:00

16 lines
428 B
C#

using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Timeline.Signals
{
class SignalReceiverHeader : MultiColumnHeader
{
public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) { }
protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
{
menu.AddItem(L10n.TextContent("Resize to Fit"), false, ResizeToFit);
}
}
}