UnityGame/Library/PackageCache/com.unity.timeline/Editor/Signals/SignalReceiverHeader.cs

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2024-10-27 10:53:47 +03:00
using UnityEditor.IMGUI.Controls;
using UnityEngine;
namespace UnityEditor.Timeline.Signals
{
class SignalReceiverHeader : MultiColumnHeader
{
public SignalReceiverHeader(MultiColumnHeaderState state) : base(state) { }
protected override void AddColumnHeaderContextMenuItems(GenericMenu menu)
{
menu.AddItem(L10n.TextContent("Resize to Fit"), false, ResizeToFit);
}
}
}