UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/UniversalRenderPipelineVolumeComponentEditor.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
using System.Reflection;
using UnityEngine;
using UnityEngine.Rendering;
using UnityEngine.Rendering.Universal;
using StringBuilder = System.Text.StringBuilder;
namespace UnityEditor.Rendering.Universal
{
/// <summary>
/// The default <see cref="VolumeComponentEditor"/> implementation for URP
/// </summary>
[SupportedOnRenderPipeline(typeof(UniversalRenderPipelineAsset))]
[CustomEditor(typeof(VolumeComponent), true)]
public class UniversalRenderPipelineVolumeComponentEditor : VolumeComponentEditor
{
private VolumeRequiresRendererFeatures m_FeatureAttribute;
/// <inheritdoc/>
public override void OnEnable()
{
base.OnEnable();
// Caching the attribute as UI code can be called multiple times in the same editor frame
if (m_FeatureAttribute == null)
m_FeatureAttribute = target.GetType().GetCustomAttribute<VolumeRequiresRendererFeatures>();
}
private string GetFeatureTypeNames(in HashSet<Type> types)
{
var typeNameString = new StringBuilder();
foreach (var type in types)
typeNameString.AppendFormat("\"{0}\" ", type.Name);
return typeNameString.ToString();
}
/// <inheritdoc/>
protected override void OnBeforeInspectorGUI()
{
if(m_FeatureAttribute != null)
{
var rendererFeatures = (GraphicsSettings.currentRenderPipeline is UniversalRenderPipelineAsset urpAsset && urpAsset.scriptableRendererData != null)
? urpAsset.scriptableRendererData.rendererFeatures
: null;
using (HashSetPool<Type>.Get(out var missingFeatureTypes))
{
foreach (var elem in m_FeatureAttribute.TargetFeatureTypes)
missingFeatureTypes.Add(elem);
if (rendererFeatures != null)
{
foreach (var feature in rendererFeatures)
{
var featureType = feature.GetType();
if (missingFeatureTypes.Contains(featureType))
{
missingFeatureTypes.Remove(featureType);
if (missingFeatureTypes.Count == 0)
break;
}
}
}
if (missingFeatureTypes.Count > 0)
{
CoreEditorUtils.DrawFixMeBox(string.Format("For this effect to work the {0}renderer feature(s) needs to be added and enabled on the active renderer asset",
GetFeatureTypeNames(in missingFeatureTypes)), MessageType.Warning, "Open", () =>
{
Selection.activeObject = UniversalRenderPipeline.asset.scriptableRendererData;
GUIUtility.ExitGUI();
});
}
}
}
}
}
}