20 lines
649 B
HLSL
20 lines
649 B
HLSL
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//
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// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
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//
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#ifndef OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
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#define OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL
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// Generated from UnityEngine.Rendering.OcclusionCullingDebugShaderVariables
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// PackingRules = Exact
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CBUFFER_START(OcclusionCullingDebugShaderVariables)
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float4 _DepthSizeInOccluderPixels;
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uint4 _OccluderMipBounds[8];
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uint _OccluderMipLayoutSizeX;
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uint _OccluderMipLayoutSizeY;
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uint _OcclusionCullingDebugPad0;
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uint _OcclusionCullingDebugPad1;
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CBUFFER_END
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#endif
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