// // This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead // #ifndef OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL #define OCCLUSIONCULLINGDEBUGSHADERVARIABLES_CS_HLSL // Generated from UnityEngine.Rendering.OcclusionCullingDebugShaderVariables // PackingRules = Exact CBUFFER_START(OcclusionCullingDebugShaderVariables) float4 _DepthSizeInOccluderPixels; uint4 _OccluderMipBounds[8]; uint _OccluderMipLayoutSizeX; uint _OccluderMipLayoutSizeY; uint _OcclusionCullingDebugPad0; uint _OcclusionCullingDebugPad1; CBUFFER_END #endif