UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/OccluderDepthPyramidConstants.cs

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2024-10-27 10:53:47 +03:00
namespace UnityEngine.Rendering
{
[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
internal unsafe struct OccluderDepthPyramidConstants
{
[HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(Matrix4x4))]
public fixed float _InvViewProjMatrix[OccluderContext.k_MaxSubviewsPerView * 16];
[HLSLArray(OccluderContext.k_MaxSilhouettePlanes, typeof(Vector4))]
public fixed float _SilhouettePlanes[OccluderContext.k_MaxSilhouettePlanes * 4];
[HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(ShaderGenUInt4))]
public fixed uint _SrcOffset[OccluderContext.k_MaxSubviewsPerView * 4];
[HLSLArray(5, typeof(ShaderGenUInt4))]
public fixed uint _MipOffsetAndSize[5 * 4];
public uint _OccluderMipLayoutSizeX;
public uint _OccluderMipLayoutSizeY;
public uint _OccluderDepthPyramidPad0;
public uint _OccluderDepthPyramidPad1;
public uint _SrcSliceIndices; // packed 4 bits each
public uint _DstSubviewIndices; // packed 4 bits each
public uint _MipCount;
public uint _SilhouettePlaneCount;
}
}