29 lines
1.1 KiB
C#
29 lines
1.1 KiB
C#
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namespace UnityEngine.Rendering
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{
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[GenerateHLSL(needAccessors = false, generateCBuffer = true)]
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internal unsafe struct OccluderDepthPyramidConstants
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{
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[HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(Matrix4x4))]
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public fixed float _InvViewProjMatrix[OccluderContext.k_MaxSubviewsPerView * 16];
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[HLSLArray(OccluderContext.k_MaxSilhouettePlanes, typeof(Vector4))]
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public fixed float _SilhouettePlanes[OccluderContext.k_MaxSilhouettePlanes * 4];
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[HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(ShaderGenUInt4))]
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public fixed uint _SrcOffset[OccluderContext.k_MaxSubviewsPerView * 4];
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[HLSLArray(5, typeof(ShaderGenUInt4))]
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public fixed uint _MipOffsetAndSize[5 * 4];
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public uint _OccluderMipLayoutSizeX;
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public uint _OccluderMipLayoutSizeY;
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public uint _OccluderDepthPyramidPad0;
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public uint _OccluderDepthPyramidPad1;
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public uint _SrcSliceIndices; // packed 4 bits each
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public uint _DstSubviewIndices; // packed 4 bits each
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public uint _MipCount;
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public uint _SilhouettePlaneCount;
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}
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}
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