namespace UnityEngine.Rendering { [GenerateHLSL(needAccessors = false, generateCBuffer = true)] internal unsafe struct OccluderDepthPyramidConstants { [HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(Matrix4x4))] public fixed float _InvViewProjMatrix[OccluderContext.k_MaxSubviewsPerView * 16]; [HLSLArray(OccluderContext.k_MaxSilhouettePlanes, typeof(Vector4))] public fixed float _SilhouettePlanes[OccluderContext.k_MaxSilhouettePlanes * 4]; [HLSLArray(OccluderContext.k_MaxSubviewsPerView, typeof(ShaderGenUInt4))] public fixed uint _SrcOffset[OccluderContext.k_MaxSubviewsPerView * 4]; [HLSLArray(5, typeof(ShaderGenUInt4))] public fixed uint _MipOffsetAndSize[5 * 4]; public uint _OccluderMipLayoutSizeX; public uint _OccluderMipLayoutSizeY; public uint _OccluderDepthPyramidPad0; public uint _OccluderDepthPyramidPad1; public uint _SrcSliceIndices; // packed 4 bits each public uint _DstSubviewIndices; // packed 4 bits each public uint _MipCount; public uint _SilhouettePlaneCount; } }