UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/Api/TestRunProgress.cs

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2024-10-27 10:53:47 +03:00
using System;
using UnityEngine;
namespace UnityEditor.TestTools.TestRunner.Api
{
[Serializable]
internal class TestRunProgress
{
[SerializeField]
public string RunGuid;
[SerializeField]
public ExecutionSettings ExecutionSettings;
[SerializeField]
public bool HasFinished;
[SerializeField]
public float Progress;
[SerializeField]
public string CurrentStepName;
[SerializeField]
public string CurrentStageName;
}
}