using System; using UnityEngine; namespace UnityEditor.TestTools.TestRunner.Api { [Serializable] internal class TestRunProgress { [SerializeField] public string RunGuid; [SerializeField] public ExecutionSettings ExecutionSettings; [SerializeField] public bool HasFinished; [SerializeField] public float Progress; [SerializeField] public string CurrentStepName; [SerializeField] public string CurrentStageName; } }