13 lines
210 B
C#
13 lines
210 B
C#
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using System;
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using UnityEngine;
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using UnityEditor.Rendering.BuiltIn;
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namespace UnityEditor.Rendering.Canvas.ShaderGraph
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{
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[Serializable]
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public class CanvasMetaData : ScriptableObject
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{
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}
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}
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