UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven/OcclusionCullingCommonShaderVariables.cs.hlsl

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2024-10-27 10:53:47 +03:00
//
// This file was automatically generated. Please don't edit by hand. Execute Editor command [ Edit > Rendering > Generate Shader Includes ] instead
//
#ifndef OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
#define OCCLUSIONCULLINGCOMMONSHADERVARIABLES_CS_HLSL
// Generated from UnityEngine.Rendering.OcclusionCullingCommonShaderVariables
// PackingRules = Exact
CBUFFER_START(OcclusionCullingCommonShaderVariables)
uint4 _OccluderMipBounds[8];
float4x4 _ViewProjMatrix[6];
float4 _ViewOriginWorldSpace[6];
float4 _FacingDirWorldSpace[6];
float4 _RadialDirWorldSpace[6];
float4 _DepthSizeInOccluderPixels;
float4 _OccluderDepthPyramidSize;
uint _OccluderMipLayoutSizeX;
uint _OccluderMipLayoutSizeY;
uint _OcclusionTestDebugFlags;
uint _OcclusionCullingCommonPad0;
int _OcclusionTestCount;
int _OccluderSubviewIndices;
int _CullingSplitIndices;
int _CullingSplitMask;
CBUFFER_END
#endif