UnityGame/Library/PackageCache/com.unity.render-pipelines.core/Runtime/GPUDriven
2024-10-27 10:53:47 +03:00
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Components Init commit 2024-10-27 10:53:47 +03:00
Debug Init commit 2024-10-27 10:53:47 +03:00
InstanceData Init commit 2024-10-27 10:53:47 +03:00
Utilities Init commit 2024-10-27 10:53:47 +03:00
AABB.cs Init commit 2024-10-27 10:53:47 +03:00
AABB.cs.meta Init commit 2024-10-27 10:53:47 +03:00
AssemblyInfo.cs Init commit 2024-10-27 10:53:47 +03:00
AssemblyInfo.cs.meta Init commit 2024-10-27 10:53:47 +03:00
BatchLayers.cs Init commit 2024-10-27 10:53:47 +03:00
BatchLayers.cs.meta Init commit 2024-10-27 10:53:47 +03:00
Components.meta Init commit 2024-10-27 10:53:47 +03:00
Debug.meta Init commit 2024-10-27 10:53:47 +03:00
FrustumPlanes.cs Init commit 2024-10-27 10:53:47 +03:00
FrustumPlanes.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GeometryUtilities.hlsl Init commit 2024-10-27 10:53:47 +03:00
GeometryUtilities.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentBatcher.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentBatcher.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentBatcher.SpeedTree.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentBatcher.SpeedTree.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawer.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawer.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawer.Validator.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawer.Validator.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerDebug.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerDebug.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerResources.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerResources.cs.meta Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerTypes.cs Init commit 2024-10-27 10:53:47 +03:00
GPUResidentDrawerTypes.cs.meta Init commit 2024-10-27 10:53:47 +03:00
IGPUResidentRenderPipeline.cs Init commit 2024-10-27 10:53:47 +03:00
IGPUResidentRenderPipeline.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceCuller.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceCuller.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceCullingBatcher.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceCullingBatcher.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceData.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCuller.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCuller.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCuller.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCuller.cs.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCullerShaderVariables.cs Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCullerShaderVariables.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCullerShaderVariables.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
InstanceOcclusionCullerShaderVariables.cs.meta Init commit 2024-10-27 10:53:47 +03:00
LODGroupDataPool.cs Init commit 2024-10-27 10:53:47 +03:00
LODGroupDataPool.cs.meta Init commit 2024-10-27 10:53:47 +03:00
LODGroupRenderingUtils.cs Init commit 2024-10-27 10:53:47 +03:00
LODGroupRenderingUtils.cs.meta Init commit 2024-10-27 10:53:47 +03:00
OccluderDepthPyramidConstants.cs Init commit 2024-10-27 10:53:47 +03:00
OccluderDepthPyramidConstants.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
OccluderDepthPyramidConstants.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
OccluderDepthPyramidConstants.cs.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.cs Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.cs.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.hlsl Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommon.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommonShaderVariables.cs Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommonShaderVariables.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommonShaderVariables.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingCommonShaderVariables.cs.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingDebugShaderVariables.cs Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingDebugShaderVariables.cs.hlsl Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingDebugShaderVariables.cs.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionCullingDebugShaderVariables.cs.meta Init commit 2024-10-27 10:53:47 +03:00
OcclusionTestCommon.hlsl Init commit 2024-10-27 10:53:47 +03:00
OcclusionTestCommon.hlsl.meta Init commit 2024-10-27 10:53:47 +03:00
RenderersBatchersContext.cs Init commit 2024-10-27 10:53:47 +03:00
RenderersBatchersContext.cs.meta Init commit 2024-10-27 10:53:47 +03:00
RenderersParameters.cs Init commit 2024-10-27 10:53:47 +03:00
RenderersParameters.cs.meta Init commit 2024-10-27 10:53:47 +03:00
Unity.RenderPipelines.GPUDriven.Runtime.asmdef Init commit 2024-10-27 10:53:47 +03:00
Unity.RenderPipelines.GPUDriven.Runtime.asmdef.meta Init commit 2024-10-27 10:53:47 +03:00
Utilities.meta Init commit 2024-10-27 10:53:47 +03:00