UnityGame/Library/PackageCache/com.unity.burst/Runtime/CompilerServices/SkipLocalsInitAttribute.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace Unity.Burst.CompilerServices
{
/// <summary>
/// Skip zero-initialization of local variables.
/// </summary>
[AttributeUsage(AttributeTargets.Method)]
public class SkipLocalsInitAttribute : Attribute
{
}
}