251 lines
11 KiB
Plaintext
251 lines
11 KiB
Plaintext
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Using pre-set license
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Built from '6000.0/staging' branch; Version is '6000.0.23f1 (1c4764c07fb4) revision 1853284'; Using compiler version '193933523'; Build Type 'Release'
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OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 16252 MB
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BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1
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COMMAND LINE ARGUMENTS:
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D:\6000.0.23f1\Editor\Unity.exe
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-adb2
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-batchMode
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-noUpm
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-name
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AssetImportWorker1
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-projectPath
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D:/GitHub/Maze_Game/My project
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-logFile
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Logs/AssetImportWorker1.log
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-srvPort
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65390
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-job-worker-count
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7
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-background-job-worker-count
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8
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-asset-garbage-collectors
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1
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Successfully changed project path to: D:/GitHub/Maze_Game/My project
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D:/GitHub/Maze_Game/My project
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[UnityMemory] Configuration Parameters - Can be set up in boot.config
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"memorysetup-bucket-allocator-granularity=16"
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"memorysetup-bucket-allocator-bucket-count=8"
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"memorysetup-bucket-allocator-block-size=33554432"
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"memorysetup-bucket-allocator-block-count=8"
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"memorysetup-main-allocator-block-size=16777216"
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"memorysetup-thread-allocator-block-size=16777216"
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"memorysetup-gfx-main-allocator-block-size=16777216"
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"memorysetup-gfx-thread-allocator-block-size=16777216"
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"memorysetup-cache-allocator-block-size=4194304"
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"memorysetup-typetree-allocator-block-size=2097152"
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"memorysetup-profiler-bucket-allocator-granularity=16"
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"memorysetup-profiler-bucket-allocator-bucket-count=8"
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"memorysetup-profiler-bucket-allocator-block-size=33554432"
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"memorysetup-profiler-bucket-allocator-block-count=8"
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"memorysetup-profiler-allocator-block-size=16777216"
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"memorysetup-profiler-editor-allocator-block-size=1048576"
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"memorysetup-temp-allocator-size-main=16777216"
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"memorysetup-job-temp-allocator-block-size=2097152"
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"memorysetup-job-temp-allocator-block-size-background=1048576"
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"memorysetup-job-temp-allocator-reduction-small-platforms=262144"
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"memorysetup-allocator-temp-initial-block-size-main=262144"
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"memorysetup-allocator-temp-initial-block-size-worker=262144"
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"memorysetup-temp-allocator-size-background-worker=32768"
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"memorysetup-temp-allocator-size-job-worker=262144"
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"memorysetup-temp-allocator-size-preload-manager=33554432"
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"memorysetup-temp-allocator-size-nav-mesh-worker=65536"
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"memorysetup-temp-allocator-size-audio-worker=65536"
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"memorysetup-temp-allocator-size-cloud-worker=32768"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gi-baking-worker=262144"
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"memorysetup-temp-allocator-size-gfx=262144"
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Player connection [26036] Target information:
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Player connection [26036] * "[IP] 192.168.1.63 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Player connection [26036] * "[IP] 172.22.32.1 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor"
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Unable to join player connection multicast group (err: 10013).
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Player connection [26036] Host joined alternative multi-casting on [225.0.0.222:34997]...
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JobSystem: Creating JobQueue using job-worker-count value 7
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[Physics::Module] Initialized fallback backend.
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[Physics::Module] Id: 0xdecafbad
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Library Redirect Path: Library/
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[Physics::Module] Selected backend.
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[Physics::Module] Name: PhysX
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[Physics::Module] Id: 0xf2b8ea05
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[Physics::Module] SDK Version: 4.1.2
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[Physics::Module] Integration Version: 1.0.0
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[Physics::Module] Threading Mode: Multi-Threaded
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Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Initialize engine version: 6000.0.23f1 (1c4764c07fb4)
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[Subsystems] Discovering subsystems at path D:/6000.0.23f1/Editor/Data/Resources/UnitySubsystems
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[Subsystems] Discovering subsystems at path D:/GitHub/Maze_Game/My project/Assets
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GfxDevice: creating device client; kGfxThreadingModeNonThreaded
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Direct3D:
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Version: Direct3D 11.0 [level 11.1]
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Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482)
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Vendor: NVIDIA
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VRAM: 8018 MB
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Driver: 32.0.15.6094
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Initialize mono
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Mono path[0] = 'D:/6000.0.23f1/Editor/Data/Managed'
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Mono path[1] = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32'
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Mono config path = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/etc'
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Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56988
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Begin MonoManager ReloadAssembly
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Registering precompiled unity dll's ...
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll
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Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll
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Registered in 0.002624 seconds.
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- Loaded All Assemblies, in 0.336 seconds
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.319 seconds
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Domain Reload Profiling: 655ms
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BeginReloadAssembly (105ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (0ms)
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|
BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (1ms)
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RebuildCommonClasses (29ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (43ms)
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LoadAllAssembliesAndSetupDomain (147ms)
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LoadAssemblies (105ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (144ms)
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TypeCache.Refresh (142ms)
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TypeCache.ScanAssembly (132ms)
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BuildScriptInfoCaches (0ms)
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ResolveRequiredComponents (0ms)
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FinalizeReload (319ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (278ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (53ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (5ms)
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ProcessInitializeOnLoadAttributes (162ms)
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ProcessInitializeOnLoadMethodAttributes (50ms)
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AfterProcessingInitializeOnLoad (3ms)
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EditorAssembliesLoaded (0ms)
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ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (0ms)
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========================================================================
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Worker process is ready to serve import requests
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Import Worker Mode flag is 0x00
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.778 seconds
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Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins.
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.814 seconds
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Domain Reload Profiling: 1592ms
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BeginReloadAssembly (312ms)
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ExecutionOrderSort (0ms)
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DisableScriptedObjects (5ms)
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BackupInstance (0ms)
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ReleaseScriptingObjects (0ms)
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CreateAndSetChildDomain (24ms)
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RebuildCommonClasses (30ms)
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RebuildNativeTypeToScriptingClass (10ms)
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initialDomainReloadingComplete (28ms)
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LoadAllAssembliesAndSetupDomain (398ms)
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LoadAssemblies (256ms)
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RebuildTransferFunctionScriptingTraits (0ms)
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AnalyzeDomain (227ms)
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TypeCache.Refresh (163ms)
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TypeCache.ScanAssembly (150ms)
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BuildScriptInfoCaches (52ms)
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ResolveRequiredComponents (10ms)
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FinalizeReload (815ms)
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ReleaseScriptCaches (0ms)
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RebuildScriptCaches (0ms)
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SetupLoadedEditorAssemblies (604ms)
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LogAssemblyErrors (0ms)
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InitializePlatformSupportModulesInManaged (10ms)
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SetLoadedEditorAssemblies (4ms)
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BeforeProcessingInitializeOnLoad (41ms)
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ProcessInitializeOnLoadAttributes (486ms)
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ProcessInitializeOnLoadMethodAttributes (57ms)
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AfterProcessingInitializeOnLoad (5ms)
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EditorAssembliesLoaded (0ms)
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|
ExecutionOrderSort2 (0ms)
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AwakeInstancesAfterBackupRestoration (5ms)
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Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds
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Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins.
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Preloading 0 native plugins for Editor in 0.00 ms.
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Unloading 202 Unused Serialized files (Serialized files now loaded: 0)
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Unloading 5908 unused Assets / (4.3 MB). Loaded Objects now: 6724.
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Memory consumption went from 199.1 MB to 194.8 MB.
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Total: 7.129500 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.356600 ms MarkObjects: 4.266500 ms DeleteObjects: 2.089900 ms)
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========================================================================
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Received Import Request.
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Time since last request: 27012.811218 seconds.
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path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab
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artifactKey: Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b)
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Start importing Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab using Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e900864e72edd648628516f387348e1a') in 0.4193829 seconds
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Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 62
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========================================================================
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Received Prepare
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Begin MonoManager ReloadAssembly
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- Loaded All Assemblies, in 0.546 seconds
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Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins.
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Native extension for UWP target not found
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Native extension for WindowsStandalone target not found
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Native extension for WebGL target not found
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Mono: successfully reloaded assembly
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- Finished resetting the current domain, in 0.801 seconds
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|
Domain Reload Profiling: 1349ms
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|
BeginReloadAssembly (183ms)
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|
ExecutionOrderSort (0ms)
|
|||
|
DisableScriptedObjects (16ms)
|
|||
|
BackupInstance (0ms)
|
|||
|
ReleaseScriptingObjects (0ms)
|
|||
|
CreateAndSetChildDomain (44ms)
|
|||
|
RebuildCommonClasses (28ms)
|
|||
|
RebuildNativeTypeToScriptingClass (10ms)
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|||
|
initialDomainReloadingComplete (19ms)
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|||
|
LoadAllAssembliesAndSetupDomain (308ms)
|
|||
|
LoadAssemblies (248ms)
|
|||
|
RebuildTransferFunctionScriptingTraits (0ms)
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|||
|
AnalyzeDomain (149ms)
|
|||
|
TypeCache.Refresh (5ms)
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|||
|
TypeCache.ScanAssembly (0ms)
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|||
|
BuildScriptInfoCaches (127ms)
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|||
|
ResolveRequiredComponents (13ms)
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|||
|
FinalizeReload (801ms)
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|||
|
ReleaseScriptCaches (0ms)
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|||
|
RebuildScriptCaches (0ms)
|
|||
|
SetupLoadedEditorAssemblies (565ms)
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|||
|
LogAssemblyErrors (0ms)
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|||
|
InitializePlatformSupportModulesInManaged (10ms)
|
|||
|
SetLoadedEditorAssemblies (5ms)
|
|||
|
BeforeProcessingInitializeOnLoad (47ms)
|
|||
|
ProcessInitializeOnLoadAttributes (459ms)
|
|||
|
ProcessInitializeOnLoadMethodAttributes (40ms)
|
|||
|
AfterProcessingInitializeOnLoad (3ms)
|
|||
|
EditorAssembliesLoaded (0ms)
|
|||
|
ExecutionOrderSort2 (0ms)
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|||
|
AwakeInstancesAfterBackupRestoration (10ms)
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|||
|
Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins.
|
|||
|
Preloading 0 native plugins for Editor in 0.00 ms.
|
|||
|
Unloading 23 Unused Serialized files (Serialized files now loaded: 0)
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|||
|
Unloading 5906 unused Assets / (4.2 MB). Loaded Objects now: 6772.
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|||
|
Memory consumption went from 186.2 MB to 182.0 MB.
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Total: 6.701900 ms (FindLiveObjects: 0.423100 ms CreateObjectMapping: 0.401700 ms MarkObjects: 4.268900 ms DeleteObjects: 1.607200 ms)
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Prepare: number of updated asset objects reloaded= 0
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AssetImportWorkerClient::OnTransportError - code=10054 error=<3D><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD> <20><><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD><EFBFBD>.
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