Using pre-set license Built from '6000.0/staging' branch; Version is '6000.0.23f1 (1c4764c07fb4) revision 1853284'; Using compiler version '193933523'; Build Type 'Release' OS: 'Windows 11 (10.0.22631) 64bit Professional' Language: 'ru' Physical Memory: 16252 MB BatchMode: 1, IsHumanControllingUs: 0, StartBugReporterOnCrash: 0, Is64bit: 1, IsPro: 1 COMMAND LINE ARGUMENTS: D:\6000.0.23f1\Editor\Unity.exe -adb2 -batchMode -noUpm -name AssetImportWorker1 -projectPath D:/GitHub/Maze_Game/My project -logFile Logs/AssetImportWorker1.log -srvPort 65390 -job-worker-count 7 -background-job-worker-count 8 -asset-garbage-collectors 1 Successfully changed project path to: D:/GitHub/Maze_Game/My project D:/GitHub/Maze_Game/My project [UnityMemory] Configuration Parameters - Can be set up in boot.config "memorysetup-bucket-allocator-granularity=16" "memorysetup-bucket-allocator-bucket-count=8" "memorysetup-bucket-allocator-block-size=33554432" "memorysetup-bucket-allocator-block-count=8" "memorysetup-main-allocator-block-size=16777216" "memorysetup-thread-allocator-block-size=16777216" "memorysetup-gfx-main-allocator-block-size=16777216" "memorysetup-gfx-thread-allocator-block-size=16777216" "memorysetup-cache-allocator-block-size=4194304" "memorysetup-typetree-allocator-block-size=2097152" "memorysetup-profiler-bucket-allocator-granularity=16" "memorysetup-profiler-bucket-allocator-bucket-count=8" "memorysetup-profiler-bucket-allocator-block-size=33554432" "memorysetup-profiler-bucket-allocator-block-count=8" "memorysetup-profiler-allocator-block-size=16777216" "memorysetup-profiler-editor-allocator-block-size=1048576" "memorysetup-temp-allocator-size-main=16777216" "memorysetup-job-temp-allocator-block-size=2097152" "memorysetup-job-temp-allocator-block-size-background=1048576" "memorysetup-job-temp-allocator-reduction-small-platforms=262144" "memorysetup-allocator-temp-initial-block-size-main=262144" "memorysetup-allocator-temp-initial-block-size-worker=262144" "memorysetup-temp-allocator-size-background-worker=32768" "memorysetup-temp-allocator-size-job-worker=262144" "memorysetup-temp-allocator-size-preload-manager=33554432" "memorysetup-temp-allocator-size-nav-mesh-worker=65536" "memorysetup-temp-allocator-size-audio-worker=65536" "memorysetup-temp-allocator-size-cloud-worker=32768" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gi-baking-worker=262144" "memorysetup-temp-allocator-size-gfx=262144" Player connection [26036] Target information: Player connection [26036] * "[IP] 192.168.1.63 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Player connection [26036] * "[IP] 172.22.32.1 [Port] 0 [Flags] 2 [Guid] 4283697992 [EditorId] 4283697992 [Version] 1048832 [Id] WindowsEditor(7,Ghoul) [Debug] 1 [PackageName] WindowsEditor [ProjectName] Editor" Unable to join player connection multicast group (err: 10013). Player connection [26036] Host joined alternative multi-casting on [225.0.0.222:34997]... JobSystem: Creating JobQueue using job-worker-count value 7 [Physics::Module] Initialized fallback backend. [Physics::Module] Id: 0xdecafbad Library Redirect Path: Library/ [Physics::Module] Selected backend. [Physics::Module] Name: PhysX [Physics::Module] Id: 0xf2b8ea05 [Physics::Module] SDK Version: 4.1.2 [Physics::Module] Integration Version: 1.0.0 [Physics::Module] Threading Mode: Multi-Threaded Refreshing native plugins compatible for Editor in 0.96 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Initialize engine version: 6000.0.23f1 (1c4764c07fb4) [Subsystems] Discovering subsystems at path D:/6000.0.23f1/Editor/Data/Resources/UnitySubsystems [Subsystems] Discovering subsystems at path D:/GitHub/Maze_Game/My project/Assets GfxDevice: creating device client; kGfxThreadingModeNonThreaded Direct3D: Version: Direct3D 11.0 [level 11.1] Renderer: NVIDIA GeForce RTX 3070 Ti (ID=0x2482) Vendor: NVIDIA VRAM: 8018 MB Driver: 32.0.15.6094 Initialize mono Mono path[0] = 'D:/6000.0.23f1/Editor/Data/Managed' Mono path[1] = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/lib/mono/unityjit-win32' Mono config path = 'D:/6000.0.23f1/Editor/Data/MonoBleedingEdge/etc' Using monoOptions --debugger-agent=transport=dt_socket,embedding=1,server=y,suspend=n,address=127.0.0.1:56988 Begin MonoManager ReloadAssembly Registering precompiled unity dll's ... Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WebGLSupport/UnityEditor.WebGL.Extensions.dll Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/WindowsStandaloneSupport/UnityEditor.WindowsStandalone.Extensions.dll Register platform support module: D:/6000.0.23f1/Editor/Data/PlaybackEngines/MetroSupport/UnityEditor.UWP.Extensions.dll Registered in 0.002624 seconds. - Loaded All Assemblies, in 0.336 seconds Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.319 seconds Domain Reload Profiling: 655ms BeginReloadAssembly (105ms) ExecutionOrderSort (0ms) DisableScriptedObjects (0ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (1ms) RebuildCommonClasses (29ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (43ms) LoadAllAssembliesAndSetupDomain (147ms) LoadAssemblies (105ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (144ms) TypeCache.Refresh (142ms) TypeCache.ScanAssembly (132ms) BuildScriptInfoCaches (0ms) ResolveRequiredComponents (0ms) FinalizeReload (319ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (278ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (53ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (5ms) ProcessInitializeOnLoadAttributes (162ms) ProcessInitializeOnLoadMethodAttributes (50ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (0ms) ======================================================================== Worker process is ready to serve import requests Import Worker Mode flag is 0x00 Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.778 seconds Refreshing native plugins compatible for Editor in 0.63 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.814 seconds Domain Reload Profiling: 1592ms BeginReloadAssembly (312ms) ExecutionOrderSort (0ms) DisableScriptedObjects (5ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (24ms) RebuildCommonClasses (30ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (28ms) LoadAllAssembliesAndSetupDomain (398ms) LoadAssemblies (256ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (227ms) TypeCache.Refresh (163ms) TypeCache.ScanAssembly (150ms) BuildScriptInfoCaches (52ms) ResolveRequiredComponents (10ms) FinalizeReload (815ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (604ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (4ms) BeforeProcessingInitializeOnLoad (41ms) ProcessInitializeOnLoadAttributes (486ms) ProcessInitializeOnLoadMethodAttributes (57ms) AfterProcessingInitializeOnLoad (5ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (5ms) Launched and connected shader compiler UnityShaderCompiler.exe after 0.01 seconds Refreshing native plugins compatible for Editor in 0.67 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 202 Unused Serialized files (Serialized files now loaded: 0) Unloading 5908 unused Assets / (4.3 MB). Loaded Objects now: 6724. Memory consumption went from 199.1 MB to 194.8 MB. Total: 7.129500 ms (FindLiveObjects: 0.415600 ms CreateObjectMapping: 0.356600 ms MarkObjects: 4.266500 ms DeleteObjects: 2.089900 ms) ======================================================================== Received Import Request. Time since last request: 27012.811218 seconds. path: Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab artifactKey: Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) Start importing Assets/Prefabs/FloorMaze/Anotheer/FloorPrefab1 2.prefab using Guid(00a20873af5babb4e97033a9178df8e3) Importer(815301076,1909f56bfc062723c751e8b465ee728b) (PreviewImporter) -> (artifact id: 'e900864e72edd648628516f387348e1a') in 0.4193829 seconds Number of updated asset objects reloaded before import = 0Number of asset objects unloaded after import = 62 ======================================================================== Received Prepare Begin MonoManager ReloadAssembly - Loaded All Assemblies, in 0.546 seconds Refreshing native plugins compatible for Editor in 0.60 ms, found 3 plugins. Native extension for UWP target not found Native extension for WindowsStandalone target not found Native extension for WebGL target not found Mono: successfully reloaded assembly - Finished resetting the current domain, in 0.801 seconds Domain Reload Profiling: 1349ms BeginReloadAssembly (183ms) ExecutionOrderSort (0ms) DisableScriptedObjects (16ms) BackupInstance (0ms) ReleaseScriptingObjects (0ms) CreateAndSetChildDomain (44ms) RebuildCommonClasses (28ms) RebuildNativeTypeToScriptingClass (10ms) initialDomainReloadingComplete (19ms) LoadAllAssembliesAndSetupDomain (308ms) LoadAssemblies (248ms) RebuildTransferFunctionScriptingTraits (0ms) AnalyzeDomain (149ms) TypeCache.Refresh (5ms) TypeCache.ScanAssembly (0ms) BuildScriptInfoCaches (127ms) ResolveRequiredComponents (13ms) FinalizeReload (801ms) ReleaseScriptCaches (0ms) RebuildScriptCaches (0ms) SetupLoadedEditorAssemblies (565ms) LogAssemblyErrors (0ms) InitializePlatformSupportModulesInManaged (10ms) SetLoadedEditorAssemblies (5ms) BeforeProcessingInitializeOnLoad (47ms) ProcessInitializeOnLoadAttributes (459ms) ProcessInitializeOnLoadMethodAttributes (40ms) AfterProcessingInitializeOnLoad (3ms) EditorAssembliesLoaded (0ms) ExecutionOrderSort2 (0ms) AwakeInstancesAfterBackupRestoration (10ms) Refreshing native plugins compatible for Editor in 0.69 ms, found 3 plugins. Preloading 0 native plugins for Editor in 0.00 ms. Unloading 23 Unused Serialized files (Serialized files now loaded: 0) Unloading 5906 unused Assets / (4.2 MB). Loaded Objects now: 6772. Memory consumption went from 186.2 MB to 182.0 MB. Total: 6.701900 ms (FindLiveObjects: 0.423100 ms CreateObjectMapping: 0.401700 ms MarkObjects: 4.268900 ms DeleteObjects: 1.607200 ms) Prepare: number of updated asset objects reloaded= 0 AssetImportWorkerClient::OnTransportError - code=10054 error=Удаленный хост принудительно разорвал существующее подключение.