UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Ports/UnitPortDefinition.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
public abstract class UnitPortDefinition : IUnitPortDefinition
{
[Serialize, Inspectable, InspectorDelayed]
[WarnBeforeEditing("Edit Port Key", "Changing the key of this definition will break any existing connection to this port. Are you sure you want to continue?", null, "")]
public string key { get; set; }
[Serialize, Inspectable]
public string label { get; set; }
[Serialize, Inspectable, InspectorTextArea]
public string summary { get; set; }
[Serialize, Inspectable]
public bool hideLabel { get; set; }
[DoNotSerialize]
public virtual bool isValid => !string.IsNullOrEmpty(key);
}
}