UnityGame/Library/PackageCache/com.unity.visualscripting/Runtime/VisualScripting.Flow/Framework/Events/ManualEventUnit.cs

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2024-10-27 10:53:47 +03:00
namespace Unity.VisualScripting
{
public abstract class ManualEventUnit<TArgs> : EventUnit<TArgs>
{
protected sealed override bool register => false;
protected abstract string hookName { get; }
public sealed override EventHook GetHook(GraphReference reference)
{
return hookName;
}
}
}