UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/Transitions/NesterStateTransitionWidget.cs

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2024-10-27 10:53:47 +03:00
using System;
using System.Collections.Generic;
namespace Unity.VisualScripting
{
public abstract class NesterStateTransitionWidget<TNesterStateTransition> : StateTransitionWidget<TNesterStateTransition>
where TNesterStateTransition : class, INesterStateTransition
{
protected NesterStateTransitionWidget(StateCanvas canvas, TNesterStateTransition transition) : base(canvas, transition) { }
protected override IEnumerable<DropdownOption> contextOptions
{
get
{
var childReference = reference.ChildReference(transition, false);
if (childReference != null)
{
yield return new DropdownOption((Action)(() => window.reference = childReference), "Open");
yield return new DropdownOption((Action)(() => GraphWindow.OpenTab(childReference)), "Open in new window");
}
foreach (var baseOption in base.contextOptions)
{
yield return baseOption;
}
}
}
protected override void OnDoubleClick()
{
if (transition.graph.zoom == 1)
{
var childReference = reference.ChildReference(transition, false);
if (childReference != null)
{
if (e.ctrlOrCmd)
{
GraphWindow.OpenTab(childReference);
}
else
{
window.reference = childReference;
}
}
e.Use();
}
else
{
base.OnDoubleClick();
}
}
}
}