UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/ShaderLibrary/RenderingLayers.hlsl

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2024-10-27 10:53:47 +03:00
#ifndef UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#define UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED
#pragma multi_compile_fragment _ _WRITE_RENDERING_LAYERS
#pragma target 4.5 _WRITE_RENDERING_LAYERS
#endif // UNIVERSAL_WRITE_RENDERING_LAYERS_PRAGMAS_INCLUDED