UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Graphs/Vector3ShaderProperty.cs

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C#
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2024-10-27 10:53:47 +03:00
using System;
using UnityEditor.Graphing;
using UnityEngine;
namespace UnityEditor.ShaderGraph.Internal
{
[Serializable]
[FormerName("UnityEditor.ShaderGraph.Vector3ShaderProperty")]
[BlackboardInputInfo(3)]
public sealed class Vector3ShaderProperty : VectorShaderProperty
{
internal Vector3ShaderProperty()
{
displayName = "Vector3";
}
internal override int vectorDimension => 3;
public override PropertyType propertyType => PropertyType.Vector3;
internal override AbstractMaterialNode ToConcreteNode()
{
var node = new Vector3Node();
node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotXId).value = value.x;
node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotYId).value = value.y;
node.FindInputSlot<Vector1MaterialSlot>(Vector3Node.InputSlotZId).value = value.z;
return node;
}
internal override PreviewProperty GetPreviewMaterialProperty()
{
return new PreviewProperty(propertyType)
{
name = referenceName,
vector4Value = value
};
}
internal override ShaderInput Copy()
{
return new Vector3ShaderProperty()
{
displayName = displayName,
value = value,
};
}
internal override void ForeachHLSLProperty(Action<HLSLProperty> action)
{
HLSLDeclaration decl = GetDefaultHLSLDeclaration();
action(new HLSLProperty(HLSLType._float3, referenceName, decl, concretePrecision));
}
public override int latestVersion => 1;
public override void OnAfterDeserialize(string json)
{
if (sgVersion == 0)
{
LegacyShaderPropertyData.UpgradeToHLSLDeclarationOverride(json, this);
ChangeVersion(1);
}
}
}
}