using System; using UnityEditor.Graphing; using UnityEngine; namespace UnityEditor.ShaderGraph.Internal { [Serializable] [FormerName("UnityEditor.ShaderGraph.Vector3ShaderProperty")] [BlackboardInputInfo(3)] public sealed class Vector3ShaderProperty : VectorShaderProperty { internal Vector3ShaderProperty() { displayName = "Vector3"; } internal override int vectorDimension => 3; public override PropertyType propertyType => PropertyType.Vector3; internal override AbstractMaterialNode ToConcreteNode() { var node = new Vector3Node(); node.FindInputSlot(Vector3Node.InputSlotXId).value = value.x; node.FindInputSlot(Vector3Node.InputSlotYId).value = value.y; node.FindInputSlot(Vector3Node.InputSlotZId).value = value.z; return node; } internal override PreviewProperty GetPreviewMaterialProperty() { return new PreviewProperty(propertyType) { name = referenceName, vector4Value = value }; } internal override ShaderInput Copy() { return new Vector3ShaderProperty() { displayName = displayName, value = value, }; } internal override void ForeachHLSLProperty(Action action) { HLSLDeclaration decl = GetDefaultHLSLDeclaration(); action(new HLSLProperty(HLSLType._float3, referenceName, decl, concretePrecision)); } public override int latestVersion => 1; public override void OnAfterDeserialize(string json) { if (sgVersion == 0) { LegacyShaderPropertyData.UpgradeToHLSLDeclarationOverride(json, this); ChangeVersion(1); } } } }