11 lines
193 B
HLSL
11 lines
193 B
HLSL
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#ifndef SHAPE_LIGHT_VARIABLES
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#define SHAPE_LIGHT_VARIABLES
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TEXTURE2D(_DefaultWhiteTex);
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SAMPLER(sampler_DefaultWhiteTex);
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float4 _DefaultWhiteTex_TexelSize;
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half _HDREmulationScale;
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#endif
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