UnityGame/Library/PackageCache/com.unity.render-pipelines.universal/Editor/2D/CompositeShadowCaster2DEditor.cs

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2024-10-27 10:53:47 +03:00
using UnityEngine.Rendering.Universal;
namespace UnityEditor.Rendering.Universal
{
[CustomEditor(typeof(CompositeShadowCaster2D))]
internal class CompositeShadowCaster2DEditor : Editor
{
public override void OnInspectorGUI()
{
}
}
}