UnityGame/Library/PackageCache/com.unity.ai.navigation/Tests/VerifyEditorInPlaymode/NavMeshLinkEditorTestsInPlaymode.cs

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2024-10-27 10:53:47 +03:00
using NUnit.Framework;
using UnityEngine;
using UnityEngine.TestTools;
#if UNITY_EDITOR
namespace Unity.AI.Navigation.Editor.Tests.InPlaymode
{
[TestFixture]
[Explicit]
[UnityPlatform(include = new[] { RuntimePlatform.LinuxEditor, RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor })]
[Description("These tests run on demand and only in the editor playmode")]
public class NavMeshLinkEditorTestsInPlaymode : NavMeshLinkEditorTests { }
}
#endif