15 lines
472 B
C#
15 lines
472 B
C#
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using NUnit.Framework;
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using UnityEngine;
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using UnityEngine.TestTools;
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#if UNITY_EDITOR
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namespace Unity.AI.Navigation.Editor.Tests.InPlaymode
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{
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[TestFixture]
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[Explicit]
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[UnityPlatform(include = new[] { RuntimePlatform.LinuxEditor, RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor })]
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[Description("These tests run on demand and only in the editor playmode")]
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public class NavMeshLinkEditorTestsInPlaymode : NavMeshLinkEditorTests { }
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}
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#endif
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