using NUnit.Framework; using UnityEngine; using UnityEngine.TestTools; #if UNITY_EDITOR namespace Unity.AI.Navigation.Editor.Tests.InPlaymode { [TestFixture] [Explicit] [UnityPlatform(include = new[] { RuntimePlatform.LinuxEditor, RuntimePlatform.OSXEditor, RuntimePlatform.WindowsEditor })] [Description("These tests run on demand and only in the editor playmode")] public class NavMeshLinkEditorTestsInPlaymode : NavMeshLinkEditorTests { } } #endif