UnityGame/Library/PackageCache/com.unity.test-framework.performance/Runtime/Data/Hardware.cs

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2024-10-27 10:53:47 +03:00
using System;
namespace Unity.PerformanceTesting.Data
{
/// <summary>
/// Represents information about Hardware.
/// </summary>
[Serializable]
public class Hardware
{
/// <summary>
/// Operating system.
/// </summary>
[RequiredMember] public string OperatingSystem;
/// <summary>
/// Device model.
/// </summary>
[RequiredMember] public string DeviceModel;
/// <summary>
/// Device name.
/// </summary>
[RequiredMember] public string DeviceName;
/// <summary>
/// Processor type name.
/// </summary>
[RequiredMember] public string ProcessorType;
/// <summary>
/// Processor thread count.
/// </summary>
[RequiredMember] public int ProcessorCount;
/// <summary>
/// Graphics device name.
/// </summary>
[RequiredMember] public string GraphicsDeviceName;
/// <summary>
/// System Memory size in MegaBytes.
/// </summary>
[RequiredMember] public int SystemMemorySizeMB;
}
}