using System;
namespace Unity.PerformanceTesting.Data
{
///
/// Represents information about Hardware.
///
[Serializable]
public class Hardware
{
///
/// Operating system.
///
[RequiredMember] public string OperatingSystem;
///
/// Device model.
///
[RequiredMember] public string DeviceModel;
///
/// Device name.
///
[RequiredMember] public string DeviceName;
///
/// Processor type name.
///
[RequiredMember] public string ProcessorType;
///
/// Processor thread count.
///
[RequiredMember] public int ProcessorCount;
///
/// Graphics device name.
///
[RequiredMember] public string GraphicsDeviceName;
///
/// System Memory size in MegaBytes.
///
[RequiredMember] public int SystemMemorySizeMB;
}
}