using System; namespace Unity.PerformanceTesting.Data { /// /// Represents information about Hardware. /// [Serializable] public class Hardware { /// /// Operating system. /// [RequiredMember] public string OperatingSystem; /// /// Device model. /// [RequiredMember] public string DeviceModel; /// /// Device name. /// [RequiredMember] public string DeviceName; /// /// Processor type name. /// [RequiredMember] public string ProcessorType; /// /// Processor thread count. /// [RequiredMember] public int ProcessorCount; /// /// Graphics device name. /// [RequiredMember] public string GraphicsDeviceName; /// /// System Memory size in MegaBytes. /// [RequiredMember] public int SystemMemorySizeMB; } }