UnityGame/Library/PackageCache/com.unity.timeline/Editor/treeview/ItemGui/TimelineItemGUI.cs
2024-10-27 10:53:47 +03:00

94 lines
2.5 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine.Timeline;
using UnityEngine;
namespace UnityEditor.Timeline
{
static class ItemToItemGui
{
static Dictionary<object, TimelineItemGUI> s_ItemToItemGUI =
new Dictionary<object, TimelineItemGUI>();
public static void Add(TimelineClip clip, TimelineItemGUI gui)
{
s_ItemToItemGUI[clip] = gui;
}
public static void Add(IMarker marker, TimelineItemGUI gui)
{
s_ItemToItemGUI[marker] = gui;
}
public static TimelineClipGUI GetGuiForClip(TimelineClip clip)
{
return GetGuiForItem(clip) as TimelineClipGUI;
}
public static TimelineMarkerGUI GetGuiForMarker(IMarker marker)
{
return GetGuiForItem(marker) as TimelineMarkerGUI;
}
static TimelineItemGUI GetGuiForItem(object item)
{
if (item == null)
return null;
TimelineItemGUI gui;
s_ItemToItemGUI.TryGetValue(item, out gui);
return gui;
}
}
abstract class TimelineItemGUI : ISelectable
{
protected readonly DirectorStyles m_Styles;
public abstract ITimelineItem item { get; }
public abstract double start { get; }
public abstract double end { get; }
public abstract void Draw(Rect rect, bool rectChanged, WindowState state);
public abstract Rect RectToTimeline(Rect trackRect, WindowState state);
public virtual void Select() { }
public virtual bool IsSelected() { return false; }
public virtual void Deselect() { }
public virtual bool CanSelect(Event evt) { return true; }
public virtual void StartDrag() { }
public virtual void StopDrag() { }
public LayerZOrder zOrder { get; set; }
public bool visible { get; set; }
public bool isInvalid { get; set; }
public IRowGUI parent { get; }
public Rect rect
{
get { return parent.ToWindowSpace(treeViewRect); }
}
public Rect treeViewRect
{
get { return m_TreeViewRect; }
protected set
{
m_TreeViewRect = value;
if (value.width < 0.0f)
m_TreeViewRect.width = 1.0f;
}
}
Rect m_TreeViewRect;
protected TimelineItemGUI(IRowGUI parent)
{
this.parent = parent;
m_Styles = DirectorStyles.Instance;
}
}
}