UnityGame/Library/PackageCache/com.unity.timeline/Editor/CustomEditors/CustomTimelineEditorCache.cs
2024-10-27 10:53:47 +03:00

156 lines
5.4 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Timeline;
namespace UnityEditor.Timeline
{
class CustomTimelineEditorCache
{
static class SubClassCache<TEditorClass> where TEditorClass : class, new()
{
private static Type[] s_SubClasses = null;
private static readonly TEditorClass s_DefaultInstance = new TEditorClass();
private static readonly Dictionary<System.Type, TEditorClass> s_TypeMap = new Dictionary<Type, TEditorClass>();
public static TEditorClass DefaultInstance
{
get { return s_DefaultInstance; }
}
static Type[] SubClasses
{
get
{
// order the subclass array by built-ins then user defined so built-in classes are chosen first
return s_SubClasses ??
(s_SubClasses = TypeCache.GetTypesDerivedFrom<TEditorClass>().OrderBy(t => t.Assembly == typeof(UnityEditor.Timeline.TimelineEditor).Assembly ? 1 : 0).ToArray());
}
}
public static TEditorClass GetEditorForType(Type type)
{
TEditorClass editorClass = null;
if (!s_TypeMap.TryGetValue(type, out editorClass) || editorClass == null)
{
Type editorClassType = null;
Type searchType = type;
while (searchType != null)
{
// search our way up the runtime class hierarchy so we get the best match
editorClassType = GetExactEditorClassForType(searchType);
if (editorClassType != null)
break;
searchType = searchType.BaseType;
}
if (editorClassType == null)
{
editorClass = s_DefaultInstance;
}
else
{
try
{
editorClass = (TEditorClass)Activator.CreateInstance(editorClassType);
}
catch (Exception e)
{
Debug.LogWarningFormat("Could not create a Timeline editor class of type {0}: {1}", editorClassType, e.Message);
editorClass = s_DefaultInstance;
}
}
s_TypeMap[type] = editorClass;
}
return editorClass;
}
private static Type GetExactEditorClassForType(Type type)
{
foreach (var subClass in SubClasses)
{
// first check for exact match
var attr = (CustomTimelineEditorAttribute)Attribute.GetCustomAttribute(subClass, typeof(CustomTimelineEditorAttribute), false);
if (attr != null && attr.classToEdit == type)
{
return subClass;
}
}
return null;
}
public static void Clear()
{
s_TypeMap.Clear();
s_SubClasses = null;
}
}
public static TEditorClass GetEditorForType<TEditorClass, TRuntimeClass>(Type type) where TEditorClass : class, new()
{
if (type == null)
throw new ArgumentNullException(nameof(type));
if (!typeof(TRuntimeClass).IsAssignableFrom(type))
throw new ArgumentException(type.FullName + " does not inherit from" + typeof(TRuntimeClass));
return SubClassCache<TEditorClass>.GetEditorForType(type);
}
public static void ClearCache<TEditorClass>() where TEditorClass : class, new()
{
SubClassCache<TEditorClass>.Clear();
}
public static ClipEditor GetClipEditor(TimelineClip clip)
{
if (clip == null)
throw new ArgumentNullException(nameof(clip));
var type = typeof(IPlayableAsset);
if (clip.asset != null)
type = clip.asset.GetType();
if (!typeof(IPlayableAsset).IsAssignableFrom(type))
return GetDefaultClipEditor();
return GetEditorForType<ClipEditor, IPlayableAsset>(type);
}
public static ClipEditor GetDefaultClipEditor()
{
return SubClassCache<ClipEditor>.DefaultInstance;
}
public static TrackEditor GetTrackEditor(TrackAsset track)
{
if (track == null)
throw new ArgumentNullException(nameof(track));
return GetEditorForType<TrackEditor, TrackAsset>(track.GetType());
}
public static TrackEditor GetDefaultTrackEditor()
{
return SubClassCache<TrackEditor>.DefaultInstance;
}
public static MarkerEditor GetMarkerEditor(IMarker marker)
{
if (marker == null)
throw new ArgumentNullException(nameof(marker));
return GetEditorForType<MarkerEditor, IMarker>(marker.GetType());
}
public static MarkerEditor GetDefaultMarkerEditor()
{
return SubClassCache<MarkerEditor>.DefaultInstance;
}
}
}