UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/TargetResources/Fields.cs
2024-10-27 10:53:47 +03:00

31 lines
2.1 KiB
C#

namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal static class Fields
{
#region Tags
public const string kFeatures = "features";
public const string kSurfaceType = "SurfaceType";
public const string kBlendMode = "BlendMode";
public const string kTransforms = "Transforms";
#endregion
#region Fields
// These are core Fields shared between URP and HDRP etc.
public static FieldDescriptor GraphVertex = new FieldDescriptor(kFeatures, "graphVertex", "FEATURES_GRAPH_VERTEX");
public static FieldDescriptor GraphPixel = new FieldDescriptor(kFeatures, "graphPixel", "FEATURES_GRAPH_PIXEL");
public static FieldDescriptor GraphColorInterp = new FieldDescriptor(kFeatures, "graphColorInterp", "FEATURES_GRAPH_COLOR_INTERP");
public static FieldDescriptor AlphaTest = new FieldDescriptor(string.Empty, "AlphaTest", "_ALPHA_TEST 1"); // HDRP: surface & decal subtargets
public static FieldDescriptor BlendAlpha = new FieldDescriptor(kBlendMode, "Alpha", "_BLENDMODE_ALPHA 1"); // URP: only sprite targets, vfx: HDRP?
public static FieldDescriptor DoubleSided = new FieldDescriptor(string.Empty, "DoubleSided", "_DOUBLE_SIDED 1"); // URP: only sprite targets, duplicated in HD
public static FieldDescriptor IsPreview = new FieldDescriptor(string.Empty, "isPreview", "SHADERGRAPH_PREVIEW");
public static FieldDescriptor LodCrossFade = new FieldDescriptor(string.Empty, "LodCrossFade", "_LODCROSSFADE 1"); // HD only
public static FieldDescriptor AlphaToMask = new FieldDescriptor(string.Empty, "AlphaToMask", "_ALPHATOMASK_ON 1"); // HD only
public static FieldDescriptor GraphVFX = new FieldDescriptor(kFeatures, "graphVFX", "FEATURES_GRAPH_VFX");
public static FieldDescriptor ObjectToWorld = new FieldDescriptor(kTransforms, "ObjectToWorld", "_OBJECT_TO_WORLD");
public static FieldDescriptor WorldToObject = new FieldDescriptor(kTransforms, "WorldToObject", "_WORLD_TO_OBJECT");
#endregion
}
}