UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Generation/Enumerations/Platform.cs
2024-10-27 10:53:47 +03:00

74 lines
2.1 KiB
C#

using System;
namespace UnityEditor.ShaderGraph
{
[GenerationAPI]
internal enum Platform
{
D3D11,
GLCore,
GLES3,
Metal,
Vulkan,
D3D9,
XboxOne,
GameCoreXboxOne,
GameCoreXboxSeries,
Playstation,
Switch,
PS5,
}
[GenerationAPI]
internal static class PlatformExtensions
{
public static string ToShaderString(this Platform platform)
{
switch (platform)
{
case Platform.D3D11:
return "d3d11";
case Platform.GLCore:
return "glcore";
case Platform.GLES3:
return "gles3";
case Platform.Metal:
return "metal";
case Platform.Vulkan:
return "vulkan";
case Platform.D3D9:
return "d3d11_9x";
case Platform.XboxOne:
return "xboxone";
case Platform.GameCoreXboxOne:
return "xboxone";
case Platform.GameCoreXboxSeries:
return "xboxseries";
case Platform.Playstation:
return "playstation";
case Platform.Switch:
return "switch";
case Platform.PS5:
return "ps5";
default:
throw new ArgumentOutOfRangeException();
}
}
}
internal static class PragmaRenderers
{
// Return high end platform list for the only renderer directive (The list use by HDRP)
internal static Platform[] GetHighEndPlatformArray()
{
return new Platform[] { Platform.D3D11, Platform.Playstation, Platform.XboxOne, Platform.GameCoreXboxSeries, Platform.Vulkan, Platform.Metal, Platform.Switch };
}
// Return platform list not compatible with DXC (The list use by HDRP)
internal static Platform[] GetNeverUseDXCPlatformArray()
{
return new Platform[] { Platform.Metal };
}
}
}