35 lines
1.2 KiB
C#
35 lines
1.2 KiB
C#
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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using Object = UnityEngine.Object;
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using UnityEditor.UIElements;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Slots
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{
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class TextureArraySlotControlView : VisualElement
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{
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Texture2DArrayInputMaterialSlot m_Slot;
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public TextureArraySlotControlView(Texture2DArrayInputMaterialSlot slot)
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{
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m_Slot = slot;
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/TextureArraySlotControlView"));
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var objectField = new ObjectField { objectType = typeof(Texture2DArray), value = m_Slot.textureArray };
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objectField.RegisterValueChangedCallback(OnValueChanged);
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Add(objectField);
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}
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void OnValueChanged(ChangeEvent<Object> evt)
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{
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var textureArray = evt.newValue as Texture2DArray;
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if (textureArray != m_Slot.textureArray)
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{
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Change Texture Array");
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m_Slot.textureArray = textureArray;
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m_Slot.owner.Dirty(ModificationScope.Node);
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}
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}
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}
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}
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