33 lines
946 B
C#
33 lines
946 B
C#
using System;
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using UnityEditor.Graphing;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing.Slots
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{
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class BooleanSlotControlView : VisualElement
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{
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BooleanMaterialSlot m_Slot;
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public BooleanSlotControlView(BooleanMaterialSlot slot)
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{
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styleSheets.Add(Resources.Load<StyleSheet>("Styles/Controls/BooleanSlotControlView"));
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m_Slot = slot;
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var toggleField = new Toggle() { value = m_Slot.value };
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toggleField.OnToggleChanged(OnChangeToggle);
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Add(toggleField);
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}
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void OnChangeToggle(ChangeEvent<bool> evt)
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{
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if (evt.newValue != m_Slot.value)
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{
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m_Slot.owner.owner.owner.RegisterCompleteObjectUndo("Toggle Change");
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m_Slot.value = evt.newValue;
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m_Slot.owner.Dirty(ModificationScope.Node);
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}
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}
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}
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}
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