UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Drawing/Views/NodeSettingsView.cs
2024-10-27 10:53:47 +03:00

41 lines
1.1 KiB
C#

using System;
using System.Linq;
using UnityEditor.Graphing;
using UnityEngine;
using UnityEngine.UIElements;
namespace UnityEditor.ShaderGraph.Drawing
{
class NodeSettingsView : VisualElement
{
VisualElement m_ContentContainer;
public NodeSettingsView()
{
pickingMode = PickingMode.Ignore;
styleSheets.Add(Resources.Load<StyleSheet>("Styles/NodeSettings"));
var uxml = Resources.Load<VisualTreeAsset>("UXML/NodeSettings");
uxml.CloneTree(this);
// Get the element we want to use as content container
m_ContentContainer = this.Q("contentContainer");
RegisterCallback<MouseDownEvent>(OnMouseDown);
RegisterCallback<MouseUpEvent>(OnMouseUp);
}
void OnMouseUp(MouseUpEvent evt)
{
evt.StopPropagation();
}
void OnMouseDown(MouseDownEvent evt)
{
evt.StopPropagation();
}
public override VisualElement contentContainer
{
get { return m_ContentContainer; }
}
}
}