57 lines
1.5 KiB
C#
57 lines
1.5 KiB
C#
using System;
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using System.Collections.Generic;
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using UnityEngine;
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using UnityEngine.UIElements;
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namespace UnityEditor.ShaderGraph.Drawing
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{
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static class BlackboardUtils
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{
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internal static int GetInsertionIndex(VisualElement owner, Vector2 position, IEnumerable<VisualElement> children)
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{
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var index = -1;
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if (owner.ContainsPoint(position))
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{
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index = 0;
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foreach (VisualElement child in children)
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{
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Rect rect = child.layout;
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if (position.y > (rect.y + rect.height / 2))
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{
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++index;
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}
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else
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{
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break;
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}
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}
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}
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return index;
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}
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internal static string FormatPath(string path)
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{
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if (string.IsNullOrEmpty(path))
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return "—";
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return path;
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}
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internal static string SanitizePath(string path)
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{
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var splitString = path.Split('/');
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List<string> newStrings = new List<string>();
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foreach (string s in splitString)
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{
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var str = s.Trim();
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if (!string.IsNullOrEmpty(str))
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{
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newStrings.Add(str);
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}
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}
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return string.Join("/", newStrings.ToArray());
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}
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}
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}
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