UnityGame/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/ThreadingSM6Impl.hlsl
2024-10-27 10:53:47 +03:00

172 lines
8.9 KiB
HLSL

#ifndef THREADING_SM6_IMPL
#define THREADING_SM6_IMPL
namespace Threading
{
// Currently we only cover scalar types as at the time of writing this utility library we only needed emulation for those.
// Support for vector types is currently not there but can be added as needed (and this comment removed).
groupshared uint g_Scratch[THREADING_BLOCK_SIZE];
uint Wave::GetIndex() { return indexW; }
void Wave::Init(uint groupIndex)
{
indexG = groupIndex;
indexW = indexG / GetLaneCount();
}
// Note: The HLSL intrinsics should be correctly replaced by console-specific intrinsics by our API library.
#define DEFINE_API_FOR_TYPE(TYPE) \
bool Wave::AllEqual(TYPE v) { return WaveActiveAllEqual(v); } \
TYPE Wave::Product(TYPE v) { return WaveActiveProduct(v); } \
TYPE Wave::Sum(TYPE v) { return WaveActiveSum(v); } \
TYPE Wave::Max(TYPE v) { return WaveActiveMax(v); } \
TYPE Wave::Min(TYPE v) { return WaveActiveMin(v); } \
TYPE Wave::InclusivePrefixSum (TYPE v) { return WavePrefixSum(v) + v; } \
TYPE Wave::InclusivePrefixProduct (TYPE v) { return WavePrefixProduct(v) * v; } \
TYPE Wave::PrefixSum(TYPE v) { return WavePrefixSum(v); } \
TYPE Wave::PrefixProduct(TYPE v) { return WavePrefixProduct(v); } \
TYPE Wave::ReadLaneAt(TYPE v, uint i) { return WaveReadLaneAt(v, i); } \
TYPE Wave::ReadLaneFirst(TYPE v) { return WaveReadLaneFirst(v); } \
// Currently just support scalars.
DEFINE_API_FOR_TYPE(uint)
DEFINE_API_FOR_TYPE(int)
DEFINE_API_FOR_TYPE(float)
// The following intrinsics need only be declared once.
uint Wave::GetLaneCount() { return WaveGetLaneCount(); }
uint Wave::GetLaneIndex() { return WaveGetLaneIndex(); }
bool Wave::IsFirstLane() { return WaveIsFirstLane(); }
bool Wave::AllTrue(bool v) { return WaveActiveAllTrue(v); }
bool Wave::AnyTrue(bool v) { return WaveActiveAnyTrue(v); }
uint4 Wave::Ballot(bool v) { return WaveActiveBallot(v); }
uint Wave::CountBits(bool v) { return WaveActiveCountBits(v); }
uint Wave::PrefixCountBits(bool v) { return WavePrefixCountBits(v); }
uint Wave::And(uint v) { return WaveActiveBitAnd(v); }
uint Wave::Or (uint v) { return WaveActiveBitOr(v); }
uint Wave::Xor(uint v) { return WaveActiveBitXor(v); }
#define EMULATED_GROUP_REDUCE(TYPE, OP) \
GroupMemoryBarrierWithGroupSync(); \
g_Scratch[groupIndex] = asuint(v); \
GroupMemoryBarrierWithGroupSync(); \
[unroll] \
for (uint s = THREADING_BLOCK_SIZE / 2u; s > 0u; s >>= 1u) \
{ \
if (groupIndex < s) \
g_Scratch[groupIndex] = asuint(as##TYPE(g_Scratch[groupIndex]) OP as##TYPE(g_Scratch[groupIndex + s])); \
GroupMemoryBarrierWithGroupSync(); \
} \
return as##TYPE(g_Scratch[0]); \
#define EMULATED_GROUP_REDUCE_CMP(TYPE, OP) \
GroupMemoryBarrierWithGroupSync(); \
g_Scratch[groupIndex] = asuint(v); \
GroupMemoryBarrierWithGroupSync(); \
[unroll] \
for (uint s = THREADING_BLOCK_SIZE / 2u; s > 0u; s >>= 1u) \
{ \
if (groupIndex < s) \
g_Scratch[groupIndex] = asuint(OP(as##TYPE(g_Scratch[groupIndex]), as##TYPE(g_Scratch[groupIndex + s]))); \
GroupMemoryBarrierWithGroupSync(); \
} \
return as##TYPE(g_Scratch[0]); \
#define EMULATED_GROUP_PREFIX(TYPE, OP, FILL_VALUE) \
GroupMemoryBarrierWithGroupSync(); \
g_Scratch[groupIndex] = asuint(v); \
GroupMemoryBarrierWithGroupSync(); \
[unroll] \
for (uint s = 1u; s < THREADING_BLOCK_SIZE; s <<= 1u) \
{ \
TYPE nv = FILL_VALUE; \
if (groupIndex >= s) \
{ \
nv = as##TYPE(g_Scratch[groupIndex - s]); \
} \
nv = as##TYPE(g_Scratch[groupIndex]) OP nv; \
GroupMemoryBarrierWithGroupSync(); \
g_Scratch[groupIndex] = asuint(nv); \
GroupMemoryBarrierWithGroupSync(); \
} \
TYPE result = FILL_VALUE; \
if (groupIndex > 0u) \
result = as##TYPE(g_Scratch[groupIndex - 1]); \
return result; \
uint Group::GetWaveCount()
{
return THREADING_BLOCK_SIZE / WaveGetLaneCount();
}
#define DEFINE_API_FOR_TYPE_GROUP(TYPE) \
bool Group::AllEqual(TYPE v) { return AllTrue(ReadThreadFirst(v) == v); } \
TYPE Group::Product(TYPE v) { EMULATED_GROUP_REDUCE(TYPE, *) } \
TYPE Group::Sum(TYPE v) { EMULATED_GROUP_REDUCE(TYPE, +) } \
TYPE Group::Max(TYPE v) { EMULATED_GROUP_REDUCE_CMP(TYPE, max) } \
TYPE Group::Min(TYPE v) { EMULATED_GROUP_REDUCE_CMP(TYPE, min) } \
TYPE Group::InclusivePrefixSum (TYPE v) { return PrefixSum(v) + v; } \
TYPE Group::InclusivePrefixProduct (TYPE v) { return PrefixProduct(v) * v; } \
TYPE Group::PrefixSum (TYPE v) { EMULATED_GROUP_PREFIX(TYPE, +, (TYPE)0) } \
TYPE Group::PrefixProduct (TYPE v) { EMULATED_GROUP_PREFIX(TYPE, *, (TYPE)1) } \
TYPE Group::ReadThreadAt(TYPE v, uint i) { GroupMemoryBarrierWithGroupSync(); g_Scratch[groupIndex] = asuint(v); GroupMemoryBarrierWithGroupSync(); return as##TYPE(g_Scratch[i]); } \
TYPE Group::ReadThreadFirst(TYPE v) { return ReadThreadAt(v, 0u); } \
TYPE Group::ReadThreadShuffle(TYPE v, uint i) { return ReadThreadAt(v, i); } \
// Currently just support scalars.
DEFINE_API_FOR_TYPE_GROUP(uint)
DEFINE_API_FOR_TYPE_GROUP(int)
DEFINE_API_FOR_TYPE_GROUP(float)
// The following emulated functions need only be declared once.
uint Group::GetThreadCount() { return THREADING_BLOCK_SIZE; }
uint Group::GetThreadIndex() { return groupIndex; }
bool Group::IsFirstThread() { return groupIndex == 0u; }
bool Group::AllTrue(bool v) { return And(v) != 0u; }
bool Group::AnyTrue(bool v) { return Or (v) != 0u; }
uint Group::PrefixCountBits(bool v) { return PrefixSum((uint)v); }
uint Group::And(uint v) { EMULATED_GROUP_REDUCE(uint, &) }
uint Group::Or (uint v) { EMULATED_GROUP_REDUCE(uint, |) }
uint Group::Xor(uint v) { EMULATED_GROUP_REDUCE(uint, ^) }
GroupBallot Group::Ballot(bool v)
{
uint indexDw = groupIndex % 32u;
uint offsetDw = (groupIndex / 32u) * 32u;
uint indexScratch = offsetDw + indexDw;
GroupMemoryBarrierWithGroupSync();
g_Scratch[groupIndex] = v << indexDw;
GroupMemoryBarrierWithGroupSync();
[unroll]
for (uint s = min(THREADING_BLOCK_SIZE / 2u, 16u); s > 0u; s >>= 1u)
{
if (indexDw < s)
g_Scratch[indexScratch] = g_Scratch[indexScratch] | g_Scratch[indexScratch + s];
GroupMemoryBarrierWithGroupSync();
}
GroupBallot ballot = (GroupBallot)0;
// Explicitly mark this loop as "unroll" to avoid warnings about assigning to an array reference
[unroll]
for (uint dwordIndex = 0; dwordIndex < _THREADING_GROUP_BALLOT_DWORDS; ++dwordIndex)
{
ballot.dwords[dwordIndex] = g_Scratch[dwordIndex * 32];
}
return ballot;
}
uint Group::CountBits(bool v)
{
return Ballot(v).CountBits();
}
}
#endif