UnityGame/Library/PackageCache/com.unity.render-pipelines.core/ShaderLibrary/DebugMipmapStreamingMacros.hlsl
2024-10-27 10:53:47 +03:00

17 lines
805 B
HLSL

#ifndef UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
#define UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED
// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
#define UNITY_TEXTURE_STREAMING_DEBUG_VARS \
float4 unity_MipmapStreaming_DebugTex_ST; \
float4 unity_MipmapStreaming_DebugTex_TexelSize; \
float4 unity_MipmapStreaming_DebugTex_MipInfo; \
float4 unity_MipmapStreaming_DebugTex_StreamInfo;
// Beware that this macro is used in constant buffers, so this should not change in size based on conditionals
#define UNITY_TEXTURE_STREAMING_DEBUG_VARS_FOR_TEX(tex) \
float4 tex##_MipInfo; \
float4 tex##_StreamInfo;
#endif // UNITY_DEBUG_MIPMAP_STREAMING_MACROS_INCLUDED