UnityGame/Library/PackageCache/com.unity.multiplayer.center/Common/AnswerData.cs
2024-10-27 10:53:47 +03:00

45 lines
1.2 KiB
C#

using System;
using System.Collections.Generic;
using UnityEngine;
namespace Unity.Multiplayer.Center.Common
{
/// <summary>
/// Stores what the user answered in the GameSpecs questionnaire. The Preset is not included here.
/// </summary>
[Serializable]
public class AnswerData
{
/// <summary>
/// The list of answers the user has given so far.
/// </summary>
public List<AnsweredQuestion> Answers = new();
/// <summary>
/// Makes a deep copy of the object.
/// </summary>
/// <returns>The clone</returns>
public AnswerData Clone()
{
return JsonUtility.FromJson(JsonUtility.ToJson(this), typeof(AnswerData)) as AnswerData;
}
}
/// <summary>
/// Answer to a single game spec question.
/// </summary>
[Serializable]
public class AnsweredQuestion
{
/// <summary>
/// The question identifier as defined in the game spec questionnaire.
/// </summary>
public string QuestionId;
/// <summary>
/// The answers selected by the user (most often, it contains only one element).
/// </summary>
public List<string> Answers;
}
}