UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.State/Flow/StateUnitEditor.cs
2024-10-27 10:53:47 +03:00

9 lines
210 B
C#

namespace Unity.VisualScripting
{
[Editor(typeof(StateUnit))]
public sealed class StateUnitEditor : NesterUnitEditor
{
public StateUnitEditor(Metadata metadata) : base(metadata) { }
}
}