UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/Options/UnitBase.cs
2024-10-27 10:53:47 +03:00

883 lines
32 KiB
C#

using System;
using System.Collections.Generic;
using System.IO;
using System.Linq;
using System.Text;
using System.Threading;
using Unity.VisualScripting.Dependencies.Sqlite;
using UnityEditor;
using UnityEngine;
namespace Unity.VisualScripting
{
[InitializeAfterPlugins]
public static class UnitBase
{
static UnitBase()
{
staticUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
dynamicUnitsExtensions = new NonNullableList<Func<IEnumerable<IUnitOption>>>();
contextualUnitsExtensions = new NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>>();
BackgroundWorker.Schedule(AutoLoad);
}
private static readonly object @lock = new object();
private static HashSet<IUnitOption> options;
private static void AutoLoad()
{
lock (@lock)
{
// If the fuzzy finder was opened really fast,
// a load operation might already have started.
if (options == null)
{
Load();
}
}
}
private static void Load()
{
if (IsUnitOptionsBuilt())
{
// Update before loading if required, ensuring no "in-between" state
// where the loaded options are not yet loaded.
// The update code will not touch the options array if it is null.
if (BoltFlow.Configuration.updateNodesAutomatically)
{
try
{
ProgressUtility.DisplayProgressBar("Checking for codebase changes...", null, 0);
if (requiresUpdate)
{
Update();
}
}
catch (Exception ex)
{
Debug.LogError($"Failed to update node options.\nRetry with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n{ex}");
}
finally
{
ProgressUtility.ClearProgressBar();
}
}
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Load Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
ProgressUtility.DisplayProgressBar("Loading node database...", null, 0);
SQLiteConnection database = null;
try
{
database = new SQLiteConnection(BoltFlow.Paths.unitOptions, SQLiteOpenFlags.ReadOnly);
int total;
total = database.Table<UnitOptionRow>().Count();
var progress = 0f;
options = new HashSet<IUnitOption>();
var failedOptions = new Dictionary<UnitOptionRow, Exception>();
foreach (var row in database.Table<UnitOptionRow>())
{
try
{
var option = row.ToOption();
options.Add(option);
}
catch (Exception rowEx)
{
failedOptions.Add(row, rowEx);
}
ProgressUtility.DisplayProgressBar("Loading node database...", BoltCore.Configuration.humanNaming ? row.labelHuman : row.labelProgrammer, progress++ / total);
}
if (failedOptions.Count > 0)
{
var sb = new StringBuilder();
sb.AppendLine($"{failedOptions.Count} node options failed to load and were skipped.");
sb.AppendLine($"Try rebuilding the node options with '{UnitOptionUtility.GenerateUnitDatabasePath}' to purge outdated nodes.");
sb.AppendLine();
foreach (var failedOption in failedOptions)
{
sb.AppendLine(failedOption.Key.favoriteKey);
}
sb.AppendLine();
foreach (var failedOption in failedOptions)
{
sb.AppendLine(failedOption.Key.favoriteKey + ": ");
sb.AppendLine(failedOption.Value.ToString());
sb.AppendLine();
}
Debug.LogWarning(sb.ToString());
}
}
catch (Exception ex)
{
options = new HashSet<IUnitOption>();
Debug.LogError($"Failed to load node options.\nTry to rebuild them with '{UnitOptionUtility.GenerateUnitDatabasePath}'.\n\n{ex}");
}
finally
{
database?.Close();
//ConsoleProfiler.Dump();
ProgressUtility.ClearProgressBar();
}
}
}
}
}
}
private static bool IsUnitOptionsBuilt()
{
return File.Exists(BoltFlow.Paths.unitOptions);
}
public static void Rebuild()
{
if (IsUnitOptionsBuilt())
{
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
File.Delete(BoltFlow.Paths.unitOptions);
}
Build();
}
public static void Build(bool initialBuild = false)
{
if (IsUnitOptionsBuilt()) return;
if (initialBuild)
{
ProgressUtility.SetTitleOverride("Visual Scripting: Initial Node Generation...");
}
const string progressTitle = "Visual Scripting: Building node database...";
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Update Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
SQLiteConnection database = null;
try
{
ProgressUtility.DisplayProgressBar(progressTitle, "Creating database...", 0);
PathUtility.CreateParentDirectoryIfNeeded(BoltFlow.Paths.unitOptions);
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
database.CreateTable<UnitOptionRow>();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", 0);
UpdateCodebase();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", 0);
UpdateTypeMappings();
ProgressUtility.DisplayProgressBar(progressTitle,
"Converting codebase to node options...", 0);
options = new HashSet<IUnitOption>(GetStaticOptions());
var rows = new HashSet<UnitOptionRow>();
var progress = 0;
var lastShownProgress = 0f;
foreach (var option in options)
{
try
{
var shownProgress = (float)progress / options.Count;
if (shownProgress > lastShownProgress + 0.01f)
{
ProgressUtility.DisplayProgressBar(progressTitle,
"Converting codebase to node options...", shownProgress);
lastShownProgress = shownProgress;
}
rows.Add(option.Serialize());
}
catch (Exception ex)
{
Debug.LogError($"Failed to save option '{option.GetType()}'.\n{ex}");
}
progress++;
}
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
try
{
database.CreateTable<UnitOptionRow>();
database.InsertAll(rows);
}
catch (Exception ex)
{
Debug.LogError($"Failed to write options to database.\n{ex}");
}
}
finally
{
database?.Close();
ProgressUtility.ClearProgressBar();
ProgressUtility.ClearTitleOverride();
AssetDatabase.Refresh();
//ConsoleProfiler.Dump();
}
}
}
}
}
public static void Update()
{
if (!IsUnitOptionsBuilt())
{
Build();
return;
}
lock (@lock)
{
using (ProfilingUtility.SampleBlock("Update Node Database"))
{
using (NativeUtility.Module("sqlite3.dll"))
{
var progressTitle = "Updating node database...";
SQLiteConnection database = null;
try
{
VersionControlUtility.Unlock(BoltFlow.Paths.unitOptions);
var steps = 7f;
var step = 0f;
ProgressUtility.DisplayProgressBar(progressTitle, "Connecting to database...", step++ / steps);
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
ProgressUtility.DisplayProgressBar(progressTitle, "Updating type mappings...", step++ / steps);
UpdateTypeMappings();
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching modified scripts...", step++ / steps);
var modifiedScriptGuids = GetModifiedScriptGuids().Distinct().ToHashSet();
ProgressUtility.DisplayProgressBar(progressTitle, "Fetching deleted scripts...", step++ / steps);
var deletedScriptGuids = GetDeletedScriptGuids().Distinct().ToHashSet();
ProgressUtility.DisplayProgressBar(progressTitle, "Updating codebase...", step++ / steps);
var modifiedScriptTypes = modifiedScriptGuids.SelectMany(GetScriptTypes).ToArray();
UpdateCodebase(modifiedScriptTypes);
var outdatedScriptGuids = new HashSet<string>();
outdatedScriptGuids.UnionWith(modifiedScriptGuids);
outdatedScriptGuids.UnionWith(deletedScriptGuids);
ProgressUtility.DisplayProgressBar(progressTitle, "Removing outdated node options...", step++ / steps);
options?.RemoveWhere(option => outdatedScriptGuids.Overlaps(option.sourceScriptGuids));
// We want to use the database level WHERE here for speed,
// so we'll run multiple queries, one for each outdated script GUID.
foreach (var outdatedScriptGuid in outdatedScriptGuids)
{
foreach (var outdatedRowId in database.Table<UnitOptionRow>()
.Where(row => row.sourceScriptGuids.Contains(outdatedScriptGuid))
.Select(row => row.id))
{
database.Delete<UnitOptionRow>(outdatedRowId);
}
}
ProgressUtility.DisplayProgressBar(progressTitle, "Converting codebase to node options...", step++ / steps);
var newOptions = new HashSet<IUnitOption>(modifiedScriptGuids.SelectMany(GetScriptTypes)
.Distinct()
.SelectMany(GetIncrementalOptions));
var rows = new HashSet<UnitOptionRow>();
float progress = 0;
foreach (var newOption in newOptions)
{
options?.Add(newOption);
try
{
ProgressUtility.DisplayProgressBar(progressTitle, newOption.label, (step / steps) + ((1 / step) * (progress / newOptions.Count)));
rows.Add(newOption.Serialize());
}
catch (Exception ex)
{
Debug.LogError($"Failed to serialize option '{newOption.GetType()}'.\n{ex}");
}
progress++;
}
ProgressUtility.DisplayProgressBar(progressTitle, "Writing to database...", 1);
try
{
database.InsertAll(rows);
}
catch (Exception ex)
{
Debug.LogError($"Failed to write options to database.\n{ex}");
}
// Make sure the database is touched to the current date,
// even if we didn't do any change. This will avoid unnecessary
// analysis in future update checks.
File.SetLastWriteTimeUtc(BoltFlow.Paths.unitOptions, DateTime.UtcNow);
}
finally
{
database?.Close();
ProgressUtility.ClearProgressBar();
UnityAPI.Async(AssetDatabase.Refresh);
//ConsoleProfiler.Dump();
}
}
}
}
}
public static IEnumerable<IUnitOption> Subset(UnitOptionFilter filter, GraphReference reference)
{
lock (@lock)
{
if (options == null)
{
Load();
}
var dynamicOptions = UnityAPI.Await(() => GetDynamicOptions().ToHashSet());
var contextualOptions = UnityAPI.Await(() => GetContextualOptions(reference).ToHashSet());
return LinqUtility.Concat<IUnitOption>(options, dynamicOptions, contextualOptions)
.Where((filter ?? UnitOptionFilter.Any).ValidateOption)
.ToArray();
}
}
#region Units
private static CodebaseSubset codebase;
private static void UpdateCodebase(IEnumerable<Type> typeSet = null)
{
using var profilerScope = ProfilingUtility.SampleBlock("UpdateCodebase");
if (typeSet == null)
{
typeSet = Codebase.settingsTypes;
}
else
{
typeSet = typeSet.Where(t => Codebase.settingsTypes.Contains(t));
}
Codebase.UpdateSettings();
codebase = Codebase.Subset(typeSet, TypeFilter.Any.Configured(), MemberFilter.Any.Configured(), TypeFilter.Any.Configured(false));
codebase.Cache();
}
private static IEnumerable<IUnitOption> GetStaticOptions()
{
// Standalones
foreach (var unit in Codebase.ludiqRuntimeTypes.Where(t => typeof(IUnit).IsAssignableFrom(t) &&
t.IsConcrete() &&
t.GetDefaultConstructor() != null &&
!t.HasAttribute<SpecialUnitAttribute>() &&
(EditorPlatformUtility.allowJit || !t.HasAttribute<AotIncompatibleAttribute>()) &&
t.GetDefaultConstructor() != null)
.Select(t => (IUnit)t.Instantiate()))
{
yield return unit.Option();
}
// Self
yield return new This().Option();
// Types
foreach (var type in codebase.types)
{
foreach (var typeOption in GetTypeOptions(type))
{
yield return typeOption;
}
}
// Members
foreach (var member in codebase.members)
{
foreach (var memberOption in GetMemberOptions(member))
{
yield return memberOption;
}
}
// Events
foreach (var eventType in Codebase.ludiqRuntimeTypes.Where(t => typeof(IEventUnit).IsAssignableFrom(t) && t.IsConcrete()))
{
yield return ((IEventUnit)eventType.Instantiate()).Option();
}
// Blank Variables
yield return new GetVariableOption(VariableKind.Flow);
yield return new GetVariableOption(VariableKind.Graph);
yield return new GetVariableOption(VariableKind.Object);
yield return new GetVariableOption(VariableKind.Scene);
yield return new GetVariableOption(VariableKind.Application);
yield return new GetVariableOption(VariableKind.Saved);
yield return new SetVariableOption(VariableKind.Flow);
yield return new SetVariableOption(VariableKind.Graph);
yield return new SetVariableOption(VariableKind.Object);
yield return new SetVariableOption(VariableKind.Scene);
yield return new SetVariableOption(VariableKind.Application);
yield return new SetVariableOption(VariableKind.Saved);
yield return new IsVariableDefinedOption(VariableKind.Flow);
yield return new IsVariableDefinedOption(VariableKind.Graph);
yield return new IsVariableDefinedOption(VariableKind.Object);
yield return new IsVariableDefinedOption(VariableKind.Scene);
yield return new IsVariableDefinedOption(VariableKind.Application);
yield return new IsVariableDefinedOption(VariableKind.Saved);
// Blank Super Unit
yield return SubgraphUnit.WithInputOutput().Option();
// Extensions
foreach (var staticUnitsExtension in staticUnitsExtensions)
{
foreach (var extensionStaticUnit in staticUnitsExtension())
{
yield return extensionStaticUnit;
}
}
}
private static IEnumerable<IUnitOption> GetIncrementalOptions(Type type)
{
if (!codebase.ValidateType(type))
{
yield break;
}
foreach (var typeOption in GetTypeOptions(type))
{
yield return typeOption;
}
foreach (var member in codebase.FilterMembers(type))
{
foreach (var memberOption in GetMemberOptions(member))
{
yield return memberOption;
}
}
}
private static IEnumerable<IUnitOption> GetTypeOptions(Type type)
{
if (type == typeof(object))
{
yield break;
}
// Struct Initializer
if (type.IsStruct())
{
yield return new CreateStruct(type).Option();
}
// Literals
if (type.HasInspector())
{
yield return new Literal(type).Option();
if (EditorPlatformUtility.allowJit)
{
var listType = typeof(List<>).MakeGenericType(type);
yield return new Literal(listType).Option();
}
}
// Exposes
if (!type.IsEnum)
{
yield return new Expose(type).Option();
}
}
private static IEnumerable<IUnitOption> GetMemberOptions(Member member)
{
// Operators are handled with special math units
// that are more elegant than the raw methods
if (member.isOperator)
{
yield break;
}
// Conversions are handled automatically by connections
if (member.isConversion)
{
yield break;
}
if (member.isAccessor)
{
if (member.isPubliclyGettable)
{
yield return new GetMember(member).Option();
}
if (member.isPubliclySettable)
{
yield return new SetMember(member).Option();
}
}
else if (member.isPubliclyInvocable)
{
yield return new InvokeMember(member).Option();
}
}
private static IEnumerable<IUnitOption> GetDynamicOptions()
{
// Super Units
var flowMacros = AssetUtility.GetAllAssetsOfType<ScriptGraphAsset>().ToArray();
foreach (var superUnit in flowMacros.Select(flowMacro => new SubgraphUnit(flowMacro)))
{
yield return superUnit.Option();
}
// Extensions
foreach (var dynamicUnitsExtension in dynamicUnitsExtensions)
{
foreach (var extensionDynamicUnit in dynamicUnitsExtension())
{
yield return extensionDynamicUnit;
}
}
}
private static IEnumerable<IUnitOption> GetContextualOptions(GraphReference reference)
{
foreach (var variableKind in Enum.GetValues(typeof(VariableKind)).Cast<VariableKind>())
{
foreach (var graphVariableName in EditorVariablesUtility.GetVariableNameSuggestions(variableKind, reference))
{
yield return new GetVariableOption(variableKind, graphVariableName);
yield return new SetVariableOption(variableKind, graphVariableName);
yield return new IsVariableDefinedOption(variableKind, graphVariableName);
}
}
// Extensions
foreach (var contextualUnitsExtension in contextualUnitsExtensions)
{
foreach (var extensionContextualUnitOption in contextualUnitsExtension(reference))
{
yield return extensionContextualUnitOption;
}
}
}
#endregion
#region Scripts
private static Dictionary<Type, HashSet<string>> typesToGuids;
private static Dictionary<string, HashSet<Type>> guidsToTypes;
private static void UpdateTypeMappings()
{
using var profilerScope = ProfilingUtility.SampleBlock("UpdateTypeMappings");
typesToGuids = new Dictionary<Type, HashSet<string>>();
guidsToTypes = new Dictionary<string, HashSet<Type>>();
UnityAPI.AwaitForever(() =>
{
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
{
var type = script.GetClass();
// Skip scripts without types
if (type == null)
{
continue;
}
var path = AssetDatabase.GetAssetPath(script);
// Skip built-in Unity plugins, which are referenced by full path
if (!path.StartsWith("Assets"))
{
continue;
}
var guid = AssetDatabase.AssetPathToGUID(path);
// Add the GUID to the list, even if it doesn't have any type
if (!guidsToTypes.ContainsKey(guid))
{
guidsToTypes.Add(guid, new HashSet<Type>());
}
if (!typesToGuids.ContainsKey(type))
{
typesToGuids.Add(type, new HashSet<string>());
}
typesToGuids[type].Add(guid);
guidsToTypes[guid].Add(type);
}
});
}
public static IEnumerable<string> GetScriptGuids(Type type)
{
if (typesToGuids == null)
{
UpdateTypeMappings();
}
using (var recursion = Recursion.New(1))
{
return GetScriptGuids(recursion, type).ToArray(); // No delayed execution for recursion disposal
}
}
private static IEnumerable<string> GetScriptGuids(Recursion recursion, Type type)
{
if (!recursion?.TryEnter(type) ?? false)
{
yield break;
}
if (typesToGuids.ContainsKey(type))
{
foreach (var guid in typesToGuids[type])
{
yield return guid;
}
}
// Loop through generic arguments.
// For example, a List<Enemy> type should return the script GUID for Enemy.
if (type.IsGenericType)
{
foreach (var genericArgument in type.GetGenericArguments())
{
foreach (var genericGuid in GetScriptGuids(recursion, genericArgument))
{
yield return genericGuid;
}
}
}
}
public static IEnumerable<Type> GetScriptTypes(string guid)
{
if (guidsToTypes == null)
{
UpdateTypeMappings();
}
if (guidsToTypes.ContainsKey(guid))
{
return guidsToTypes[guid];
}
else
{
return Enumerable.Empty<Type>();
}
}
private static bool requiresUpdate => GetModifiedScriptGuids().Any() || GetDeletedScriptGuids().Any();
private static IEnumerable<string> GetModifiedScriptGuids()
{
var guids = new HashSet<string>();
UnityAPI.AwaitForever(() =>
{
var databaseTimestamp = File.GetLastWriteTimeUtc(BoltFlow.Paths.unitOptions);
foreach (var script in UnityEngine.Resources.FindObjectsOfTypeAll<MonoScript>())
{
var path = AssetDatabase.GetAssetPath(script);
var guid = AssetDatabase.AssetPathToGUID(path);
// Skip built-in Unity plugins, which are referenced by full path
if (!path.StartsWith("Assets"))
{
continue;
}
var scriptTimestamp = File.GetLastWriteTimeUtc(Path.Combine(Paths.project, path));
if (scriptTimestamp > databaseTimestamp)
{
guids.Add(guid);
}
}
});
return guids;
}
private static IEnumerable<string> GetDeletedScriptGuids()
{
if (!IsUnitOptionsBuilt())
{
return Enumerable.Empty<string>();
}
using (NativeUtility.Module("sqlite3.dll"))
{
SQLiteConnection database = null;
try
{
HashSet<string> databaseGuids;
lock (@lock)
{
database = new SQLiteConnection(BoltFlow.Paths.unitOptions);
databaseGuids = database.Query<UnitOptionRow>($"SELECT DISTINCT {nameof(UnitOptionRow.sourceScriptGuids)} FROM {nameof(UnitOptionRow)}")
.Select(row => row.sourceScriptGuids)
.NotNull()
.SelectMany(guids => guids.Split(','))
.ToHashSet();
}
var assetGuids = UnityAPI.AwaitForever(() => UnityEngine.Resources
.FindObjectsOfTypeAll<MonoScript>()
.Where(script => script.GetClass() != null)
.Select(script => AssetDatabase.AssetPathToGUID(AssetDatabase.GetAssetPath(script)))
.ToHashSet());
databaseGuids.ExceptWith(assetGuids);
return databaseGuids;
}
finally
{
database?.Close();
}
}
}
#endregion
#region Extensions
public static NonNullableList<Func<IEnumerable<IUnitOption>>> staticUnitsExtensions { get; }
public static NonNullableList<Func<IEnumerable<IUnitOption>>> dynamicUnitsExtensions { get; }
public static NonNullableList<Func<GraphReference, IEnumerable<IUnitOption>>> contextualUnitsExtensions { get; }
#endregion
#region Duplicates
public static IEnumerable<T> WithoutInheritedDuplicates<T>(this IEnumerable<T> items, Func<T, IUnitOption> optionSelector, CancellationToken cancellation)
{
// Doing everything we can to avoid reflection here, as it then becomes the main search bottleneck
var _items = items.ToArray();
var pseudoDeclarers = new HashSet<Member>();
foreach (var item in _items.Cancellable(cancellation))
{
var option = optionSelector(item);
if (option is IMemberUnitOption memberOption)
{
if (memberOption.targetType == memberOption.pseudoDeclarer.targetType)
{
pseudoDeclarers.Add(memberOption.pseudoDeclarer);
}
}
}
foreach (var item in _items.Cancellable(cancellation))
{
var option = optionSelector(item);
if (option is IMemberUnitOption memberOption)
{
if (pseudoDeclarers.Contains(memberOption.member) || !pseudoDeclarers.Contains(memberOption.pseudoDeclarer))
{
yield return item;
}
}
else
{
yield return item;
}
}
}
#endregion
}
}