UnityGame/Library/PackageCache/com.unity.visualscripting/Editor/VisualScripting.Flow/BoltFlowNameUtility.cs
2024-10-27 10:53:47 +03:00

59 lines
1.7 KiB
C#

using System;
using System.Linq;
namespace Unity.VisualScripting
{
public static class BoltFlowNameUtility
{
[Obsolete("This method is obsolete. Please use the new UnitTitle(unitType, short, includeStatus) instead.")]
public static string UnitTitle(Type unitType, bool @short)
{
if (@short)
{
var shortTitle = unitType.GetAttribute<UnitShortTitleAttribute>()?.title;
if (shortTitle != null)
{
return shortTitle;
}
}
var title = unitType.GetAttribute<UnitTitleAttribute>()?.title;
if (title != null)
{
return title;
}
return unitType.HumanName();
}
public static string UnitTitle(Type unitType, bool @short, bool includeStatus)
{
var suffix = string.Empty;
if (includeStatus && Attribute.IsDefined(unitType, typeof(ObsoleteAttribute)))
suffix = " (Deprecated)";
if (@short)
{
var shortTitle = unitType.GetAttribute<UnitShortTitleAttribute>()?.title;
if (shortTitle != null)
{
return $"{shortTitle} {suffix}";
}
}
var title = unitType.GetAttribute<UnitTitleAttribute>()?.title;
return title != null ? $"{title} {suffix}" : $"{unitType.HumanName()} {suffix}";
}
public static string UnitPreviousTitle(Type unitType)
{
var title = unitType.GetAttribute<RenamedFromAttribute>()?.previousName.Split('.').Last();
return title ?? string.Empty;
}
}
}