54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
using System;
|
|
|
|
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
|
|
{
|
|
/// <summary>
|
|
/// The set of Menu Items dedicated to creating test assets: Test Scripts and Custom Test Assemblies.
|
|
/// </summary>
|
|
internal static class TestScriptAssetMenuItems
|
|
{
|
|
internal const string addNewFolderWithTestAssemblyDefinitionMenuItem = "Assets/Create/Testing/Tests Assembly Folder";
|
|
internal const string addNewTestScriptMenuItem = "Assets/Create/Testing/C# Test Script";
|
|
|
|
/// <summary>
|
|
/// Adds a new folder asset and an associated Custom Test Assembly in the active folder path.
|
|
/// </summary>
|
|
[MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, false, 83)]
|
|
public static void AddNewFolderWithTestAssemblyDefinition()
|
|
{
|
|
TestScriptAssetsCreator.Instance.AddNewFolderWithTestAssemblyDefinition();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if it is possible to add a new Custom Test Assembly inside the active folder path.
|
|
/// </summary>
|
|
/// <returns>False if the active folder path already contains a Custom Test Assembly; true otherwise.</returns>
|
|
[MenuItem(addNewFolderWithTestAssemblyDefinitionMenuItem, true, 83)]
|
|
public static bool CanAddNewFolderWithTestAssemblyDefinition()
|
|
{
|
|
var testAssemblyAlreadyExists = TestScriptAssetsCreator.Instance.ActiveFolderContainsTestAssemblyDefinition();
|
|
return !testAssemblyAlreadyExists;
|
|
}
|
|
|
|
/// <summary>
|
|
/// Adds a new Test Script asset in the active folder path.
|
|
/// </summary>
|
|
[MenuItem(addNewTestScriptMenuItem, false, 83)]
|
|
public static void AddNewTestScript()
|
|
{
|
|
TestScriptAssetsCreator.Instance.AddNewTestScript();
|
|
}
|
|
|
|
/// <summary>
|
|
/// Checks if it is possible to add a new Test Script in the active folder path.
|
|
/// </summary>
|
|
/// <returns>True if a Test Script can be compiled in the active folder path; false otherwise.</returns>
|
|
[MenuItem(addNewTestScriptMenuItem, true, 83)]
|
|
public static bool CanAddNewTestScript()
|
|
{
|
|
var testScriptWillCompile = TestScriptAssetsCreator.Instance.TestScriptWillCompileInActiveFolder();
|
|
return testScriptWillCompile;
|
|
}
|
|
}
|
|
}
|