UnityGame/Library/PackageCache/com.unity.test-framework/UnityEditor.TestRunner/GUI/TestAssets/ICustomScriptAssembly.cs
2024-10-27 10:53:47 +03:00

26 lines
1.1 KiB
C#

using System;
using UnityEditor.Scripting.ScriptCompilation;
namespace UnityEditor.TestTools.TestRunner.GUI.TestAssets
{
/// <summary>
/// Provides a wrapper for a Custom Script Assembly and exposes its basic properties.
/// </summary>
internal interface ICustomScriptAssembly
{
/// <summary>
/// Checks if the Custom Script Assembly is referencing the provided precompiled library.
/// </summary>
/// <param name="libraryFilename">The name of the precompiled library reference to be checked.</param>
/// <returns>True if the assembly references the provided precompiled library; false otherwise.</returns>
bool HasPrecompiledReference(string libraryFilename);
/// <summary>
/// Checks if the Custom Script Assembly has the provided <see cref="AssemblyFlags" /> value set.
/// </summary>
/// <param name="flag">The <see cref="AssemblyFlags" /> value to check against.</param>
/// <returns>True if the provided <paramref name="flag" /> value is set; false otherwise.</returns>
bool HasAssemblyFlag(AssemblyFlags flag);
}
}