159 lines
5.9 KiB
C#
159 lines
5.9 KiB
C#
using System;
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using UnityEngine;
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namespace UnityEditor.ShaderGraph
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{
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static class ShaderGraphPreferences
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{
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static class Keys
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{
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internal const string variantLimit = "UnityEditor.ShaderGraph.VariantLimit";
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internal const string autoAddRemoveBlocks = "UnityEditor.ShaderGraph.AutoAddRemoveBlocks";
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internal const string allowDeprecatedBehaviors = "UnityEditor.ShaderGraph.AllowDeprecatedBehaviors";
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internal const string zoomStepSize = "UnityEditor.ShaderGraph.ZoomStepSize";
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}
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static bool m_Loaded = false;
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internal delegate void PreferenceChangedDelegate();
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internal static PreferenceChangedDelegate onVariantLimitChanged;
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static int m_PreviewVariantLimit = 2048;
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internal static int previewVariantLimit
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{
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get { return m_PreviewVariantLimit; }
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set
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{
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if (onVariantLimitChanged != null)
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onVariantLimitChanged();
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TrySave(ref m_PreviewVariantLimit, value, Keys.variantLimit);
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}
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}
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static bool m_AutoAddRemoveBlocks = true;
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internal static bool autoAddRemoveBlocks
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{
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get => m_AutoAddRemoveBlocks;
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set => TrySave(ref m_AutoAddRemoveBlocks, value, Keys.autoAddRemoveBlocks);
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}
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internal static PreferenceChangedDelegate onAllowDeprecatedChanged;
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static bool m_AllowDeprecatedBehaviors = false;
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internal static bool allowDeprecatedBehaviors
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{
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get => m_AllowDeprecatedBehaviors;
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set
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{
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TrySave(ref m_AllowDeprecatedBehaviors, value, Keys.allowDeprecatedBehaviors);
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if (onAllowDeprecatedChanged != null)
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{
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onAllowDeprecatedChanged();
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}
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}
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}
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internal static PreferenceChangedDelegate onZoomStepSizeChanged;
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const float defaultZoomStepSize = 0.5f;
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static float m_ZoomStepSize = defaultZoomStepSize;
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internal static float zoomStepSize
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{
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get => m_ZoomStepSize;
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set
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{
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TrySave(ref m_ZoomStepSize, value, Keys.zoomStepSize);
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if (onZoomStepSizeChanged != null)
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{
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onZoomStepSizeChanged();
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}
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}
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}
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static ShaderGraphPreferences()
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{
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Load();
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}
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[SettingsProvider]
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static SettingsProvider PreferenceGUI()
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{
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return new SettingsProvider("Preferences/Shader Graph", SettingsScope.User)
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{
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guiHandler = searchContext => OpenGUI()
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};
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}
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static void OpenGUI()
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{
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if (!m_Loaded)
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Load();
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EditorGUI.BeginChangeCheck();
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using (new SettingsWindow.GUIScope())
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{
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var actualLimit = ShaderGraphProjectSettings.instance.shaderVariantLimit;
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var willPreviewVariantBeIgnored = ShaderGraphPreferences.previewVariantLimit > actualLimit;
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var variantLimitLabel = willPreviewVariantBeIgnored
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? new GUIContent("Preview Variant Limit", EditorGUIUtility.IconContent("console.infoicon").image, $"The Preview Variant Limit is higher than the Shader Variant Limit in Project Settings: {actualLimit}. The Preview Variant Limit will be ignored.")
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: new GUIContent("Preview Variant Limit");
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var variantLimitValue = EditorGUILayout.DelayedIntField(variantLimitLabel, previewVariantLimit);
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variantLimitValue = Mathf.Max(0, variantLimitValue);
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if (EditorGUI.EndChangeCheck())
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{
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previewVariantLimit = variantLimitValue;
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}
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EditorGUI.BeginChangeCheck();
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var autoAddRemoveBlocksValue = EditorGUILayout.Toggle("Automatically Add and Remove Block Nodes", autoAddRemoveBlocks);
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if (EditorGUI.EndChangeCheck())
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{
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autoAddRemoveBlocks = autoAddRemoveBlocksValue;
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}
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EditorGUI.BeginChangeCheck();
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var allowDeprecatedBehaviorsValue = EditorGUILayout.Toggle("Enable Deprecated Nodes", allowDeprecatedBehaviors);
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if (EditorGUI.EndChangeCheck())
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{
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allowDeprecatedBehaviors = allowDeprecatedBehaviorsValue;
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}
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EditorGUI.BeginChangeCheck();
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var zoomStepSizeValue = EditorGUILayout.Slider(new GUIContent("Zoom Step Size", $"Default is 0.5"), zoomStepSize, 0.0f, 1f);
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if (EditorGUI.EndChangeCheck())
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{
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zoomStepSize = zoomStepSizeValue;
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}
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}
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}
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static void Load()
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{
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m_PreviewVariantLimit = EditorPrefs.GetInt(Keys.variantLimit, 128);
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m_AutoAddRemoveBlocks = EditorPrefs.GetBool(Keys.autoAddRemoveBlocks, true);
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m_AllowDeprecatedBehaviors = EditorPrefs.GetBool(Keys.allowDeprecatedBehaviors, false);
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m_ZoomStepSize = EditorPrefs.GetFloat(Keys.zoomStepSize, defaultZoomStepSize);
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m_Loaded = true;
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}
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static void TrySave<T>(ref T field, T newValue, string key)
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{
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if (field.Equals(newValue))
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return;
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if (typeof(T) == typeof(float))
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EditorPrefs.SetFloat(key, (float)(object)newValue);
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else if (typeof(T) == typeof(int))
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EditorPrefs.SetInt(key, (int)(object)newValue);
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else if (typeof(T) == typeof(bool))
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EditorPrefs.SetBool(key, (bool)(object)newValue);
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else if (typeof(T) == typeof(string))
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EditorPrefs.SetString(key, (string)(object)newValue);
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field = newValue;
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}
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}
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}
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