UnityGame/Library/PackageCache/com.unity.shadergraph/Editor/Data/Util/Logging.cs
2024-10-27 10:53:47 +03:00

20 lines
556 B
C#

using System;
using UnityEngine;
namespace UnityEditor.Graphing
{
class ConsoleLogHandler : ILogHandler
{
public void LogFormat(LogType logType, UnityEngine.Object context, string format, params object[] args)
{
var formatted = string.Format(format, args);
Console.WriteLine("{0}:{1} - {2}", logType, context, formatted);
}
public void LogException(Exception exception, UnityEngine.Object context)
{
Console.WriteLine("{0} - {1}", context, exception);
}
}
}